Update Toaster when ringing.

This commit is contained in:
Phenom 2015-10-11 10:31:06 +02:00
parent 3deee001d4
commit 6a3f4ce87c

View File

@ -397,11 +397,6 @@ void VOIPChatWidgetHolder::addNewAudioButtonMap(const RsPeerId &peer_id)
buttonMapTakeCall.insert(QString("a").append(buttonName), QPair<RSButtonOnText*, RSButtonOnText*>(buttonT, buttonD)); buttonMapTakeCall.insert(QString("a").append(buttonName), QPair<RSButtonOnText*, RSButtonOnText*>(buttonT, buttonD));
} }
//TODO make a sound for the incoming call
//soundManager->play(VOIP_SOUND_INCOMING_CALL);
if (mVOIPNotify) mVOIPNotify->notifyReceivedVoipAudioCall(peer_id);
} }
} }
@ -453,11 +448,6 @@ void VOIPChatWidgetHolder::addNewVideoButtonMap(const RsPeerId &peer_id)
buttonMapTakeCall.insert(QString("v").append(buttonName), QPair<RSButtonOnText*, RSButtonOnText*>(buttonT, buttonD)); buttonMapTakeCall.insert(QString("v").append(buttonName), QPair<RSButtonOnText*, RSButtonOnText*>(buttonT, buttonD));
} }
//TODO make a sound for the incoming call
// soundManager->play(VOIP_SOUND_INCOMING_CALL);
if (mVOIPNotify) mVOIPNotify->notifyReceivedVoipVideoCall(peer_id);
} }
} }
@ -1098,6 +1088,11 @@ void VOIPChatWidgetHolder::timerAudioRingTimeOut()
} }
audioCaptureToggleButton->setToolTip(tr("Answer")); audioCaptureToggleButton->setToolTip(tr("Answer"));
//TODO make a sound for the incoming call
//soundManager->play(VOIP_SOUND_INCOMING_CALL);
if (mVOIPNotify) mVOIPNotify->notifyReceivedVoipAudioCall(mChatWidget->getChatId().toPeerId());
timerAudioRing->start(); timerAudioRing->start();
} else { } else {
//Nothing to do, reset stat //Nothing to do, reset stat
@ -1144,6 +1139,11 @@ void VOIPChatWidgetHolder::timerVideoRingTimeOut()
} }
videoCaptureToggleButton->setToolTip(tr("Answer")); videoCaptureToggleButton->setToolTip(tr("Answer"));
//TODO make a sound for the incoming call
// soundManager->play(VOIP_SOUND_INCOMING_CALL);
if (mVOIPNotify) mVOIPNotify->notifyReceivedVoipVideoCall(mChatWidget->getChatId().toPeerId());
timerVideoRing->start(); timerVideoRing->start();
} else { } else {
//Nothing to do, reset stat //Nothing to do, reset stat