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synced 2025-02-26 09:41:29 -05:00
Teaked the TrustView and NetworkView so that they only update when visible. Doing so, the CPU overload is only present when strictly needed.
git-svn-id: http://svn.code.sf.net/p/retroshare/code/branches/v0.4.x@1570 b45a01b8-16f6-495d-af2f-9b41ad6348cc
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@ -35,6 +35,11 @@ TrustView::TrustView()
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update() ;
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update() ;
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}
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}
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void TrustView::showEvent(QShowEvent *e)
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{
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QWidget::showEvent(e) ;
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update() ;
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}
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void TrustView::wheelEvent(QWheelEvent *e)
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void TrustView::wheelEvent(QWheelEvent *e)
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{
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{
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if(e->modifiers() & Qt::ShiftModifier)
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if(e->modifiers() & Qt::ShiftModifier)
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@ -131,6 +136,9 @@ void TrustView::update()
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{
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{
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// collect info.
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// collect info.
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if(!isVisible())
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return ;
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std::list<std::string> neighs;
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std::list<std::string> neighs;
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if(!rsPeers->getOthersList(neighs))
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if(!rsPeers->getOthersList(neighs))
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@ -1,6 +1,7 @@
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#include "ui_TrustView.h"
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#include "ui_TrustView.h"
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class QWheelEvent ;
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class QWheelEvent ;
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class QShowEvent ;
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class TrustView: public QWidget, public Ui::TrustView
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class TrustView: public QWidget, public Ui::TrustView
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{
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{
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@ -11,6 +12,7 @@ class TrustView: public QWidget, public Ui::TrustView
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protected:
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protected:
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virtual void wheelEvent(QWheelEvent *) ;
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virtual void wheelEvent(QWheelEvent *) ;
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virtual void showEvent(QShowEvent *) ;
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public slots:
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public slots:
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void update() ;
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void update() ;
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@ -38,6 +38,7 @@
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#include "edge.h"
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#include "edge.h"
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#include "node.h"
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#include "node.h"
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#include <iostream>
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#include <QDebug>
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#include <QDebug>
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#include <QGraphicsScene>
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#include <QGraphicsScene>
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#include <QWheelEvent>
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#include <QWheelEvent>
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@ -202,7 +203,8 @@ void GraphWidget::keyPressEvent(QKeyEvent *event)
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void GraphWidget::timerEvent(QTimerEvent *event)
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void GraphWidget::timerEvent(QTimerEvent *event)
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{
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{
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Q_UNUSED(event);
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if(!isVisible())
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return;
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QList<Node *> nodes;
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QList<Node *> nodes;
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foreach (QGraphicsItem *item, scene()->items()) {
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foreach (QGraphicsItem *item, scene()->items()) {
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