Lots of bugfixes and tweaks:

* Switched p3Ranking to share Friends Links as well as own.
 * Modified rankmsgs to contain source id.
 * Fixed up rsNotify, added pqiNotify and global function call to get it.
 * Added notify for Bad Incoming Directory
 * Added Emergency Incoming directory so RS can keep running.
 * Added notify for Bad Packet (connecting to V0.3.X)
 * Added notify for Incomplete Packet Read (not been triggered yet!)
 * added close() to BinInterface, close on pqissl calls reset() 
 * removed exit(1) calls from pqistreamer, replaced with bio->close().
 * Increased Maximum Packet Size for HTML messages.
 * Fixed Online/Offline Message Forwarding. (TEST).
 * Increased DHT bootstrap buckets to 4.
 * Cleaned up much of serialiser debug (was slowing down Mac)
 * Added directory path to File Listings.
 * added ConvertSharedFilePath() so correct local dir can be found.
 * Added ForceDirectoryCheck() and InDirectoryCheck() for file hashing.
 * removed old TMP cache loading.
 * switched off Cache debug.



git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@448 b45a01b8-16f6-495d-af2f-9b41ad6348cc
This commit is contained in:
drbob 2008-03-31 14:06:59 +00:00
parent a76baa5421
commit 5e41b21cef
36 changed files with 632 additions and 224 deletions

View file

@ -27,7 +27,10 @@
#include "serialiser/rsgameitems.h"
#include "serialiser/rstlvbase.h"
/***
#define RSSERIAL_DEBUG 1
***/
#include <iostream>
/*************************************************************************/
@ -103,31 +106,29 @@ bool RsGameSerialiser::serialiseItem(RsGameItem *item, void *data, uint32_t
ok &= setRsItemHeader(data, tlvsize, item->PacketId(), tlvsize);
#ifdef RSSERIAL_DEBUG
std::cerr << "RsGameSerialiser::serialiseItem() Header: " << ok << std::endl;
std::cerr << "RsGameSerialiser::serialiseItem() Size: " << tlvsize << std::endl;
#endif
/* skip the header */
offset += 8;
/* add mandatory parts first */
ok &= setRawUInt32(data, tlvsize, &offset, item->serviceId);
std::cerr << "RsGameSerialiser::serialiseItem() serviceId: " << ok << std::endl;
ok &= setRawUInt32(data, tlvsize, &offset, item->numPlayers);
std::cerr << "RsGameSerialiser::serialiseItem() numPlayers: " << ok << std::endl;
ok &= setRawUInt32(data, tlvsize, &offset, item->msg);
std::cerr << "RsGameSerialiser::serialiseItem() msg: " << ok << std::endl;
ok &= SetTlvString(data, tlvsize, &offset, TLV_TYPE_STR_GENID, item->gameId);
std::cerr << "RsGameSerialiser::serialiseItem() gameId: " << ok << std::endl;
ok &= SetTlvWideString(data, tlvsize, &offset, TLV_TYPE_WSTR_COMMENT, item->gameComment);
std::cerr << "RsGameSerialiser::serialiseItem() gameComment: " << ok << std::endl;
ok &= item->players.SetTlv(data, tlvsize, &offset);
std::cerr << "RsMsgSerialiser::serialiseItem() players: " << ok << std::endl;
if (offset != tlvsize)
{
ok = false;
#ifdef RSSERIAL_DEBUG
std::cerr << "RsGameSerialiser::serialiseItem() Size Error! " << std::endl;
#endif
}
return ok;