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p3ConnectMgr::connectResult
- added "mStatusChanged = true" on disconnect of a peer - the statusChange was not notified in time MessengerWindow - removed unused method updatePeersAvatar Changes in status service: - removed unused method statusAvailable - new notifier for status change - enabled the tick for receiving items - always up to date status map - no huge memory usage, if no list is visible who call getStatus and processed the received items - send notify on status change - renamed getStatus to getStatusList and created a new method getStatus to get status of one peer - fixed: send status directly after the connect of a peer Now the frame around the avatar in private chat changes when the peer change the state. git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@3380 b45a01b8-16f6-495d-af2f-9b41ad6348cc
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331ed93720
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14 changed files with 198 additions and 138 deletions
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@ -42,9 +42,14 @@ bool p3Status::getOwnStatus(StatusInfo& statusInfo){
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return mStatusSrv->getOwnStatus(statusInfo);
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}
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bool p3Status::getStatus(std::list<StatusInfo >& statusInfo){
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bool p3Status::getStatusList(std::list<StatusInfo>& statusInfo){
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return mStatusSrv->getStatus(statusInfo);
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return mStatusSrv->getStatusList(statusInfo);
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}
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bool p3Status::getStatus(std::string &id, StatusInfo &statusInfo)
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{
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return mStatusSrv->getStatus(id, statusInfo);
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}
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bool p3Status::sendStatus(std::string id, uint32_t status){
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@ -52,11 +57,6 @@ bool p3Status::sendStatus(std::string id, uint32_t status){
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return mStatusSrv->sendStatus(id, status);
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}
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bool p3Status::statusAvailable(){
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return mStatusSrv->statusAvailable();
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}
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void p3Status::getStatusString(uint32_t status, std::string& statusString){
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if (status == RS_STATUS_AWAY){
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@ -44,9 +44,9 @@ public:
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virtual bool getOwnStatus(StatusInfo& statusInfo);
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virtual bool getStatus(std::list<StatusInfo>& statusInfo);
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virtual bool getStatusList(std::list<StatusInfo>& statusInfo);
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virtual bool getStatus(std::string &id, StatusInfo &statusInfo);
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virtual bool sendStatus(std::string id, uint32_t status);
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virtual bool statusAvailable();
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virtual void getStatusString(uint32_t status, std::string& statusString);
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