removed not needed games dir

git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@1714 b45a01b8-16f6-495d-af2f-9b41ad6348cc
This commit is contained in:
defnax 2009-10-04 15:41:46 +00:00
parent c6c0b5ba3b
commit 2319711d9d
11 changed files with 1 additions and 3733 deletions

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@ -98,7 +98,6 @@ DEPENDPATH += . \
gui \
lang \
util \
games\qbackgammon \
gui\bwgraph \
gui\chat \
gui\connect \
@ -233,10 +232,6 @@ HEADERS += rshare.h \
gui/advsearch/advancedsearchdialog.h \
gui/advsearch/expressionwidget.h \
gui/advsearch/guiexprelement.h \
games/qbackgammon/bgwindow.h \
games/qbackgammon/bgwidget.h \
games/qbackgammon/bgboard.h \
games/qbackgammon/optionsdlg.h \
gui/elastic/graphwidget.h \
gui/elastic/edge.h \
gui/elastic/arrow.h \
@ -442,10 +437,6 @@ SOURCES += main.cpp \
gui/advsearch/advancedsearchdialog.cpp \
gui/advsearch/expressionwidget.cpp \
gui/advsearch/guiexprelement.cpp \
games/qbackgammon/bgwindow.cpp \
games/qbackgammon/bgwidget.cpp \
games/qbackgammon/bgboard.cpp \
games/qbackgammon/optionsdlg.cpp \
gui/elastic/graphwidget.cpp \
gui/elastic/edge.cpp \
gui/elastic/arrow.cpp \

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@ -1,24 +1,7 @@
RetroShare Todo list
====================================================================
* start minimized [enabel,disable start minimized](Options->General)
* Auto Login [enabel,disable Auto Login](Options->General)
* enable/disable Toasters from (Options->Notify)
* collapse sources in Downloads [similar ares,emule](TransfersDialog)
* Contacts Manager(Adressbook) for Messages ( similar Thunderbirds Adressbook feature)
* Proxy support
* DynDNS support
* partial multi source download ("swarming")
* setCacheDirectory/getCacheDirectory (Customizable Directories for cache folder)
* setChannelsDirectory/getChannelsDirectory (Customizable Directories for channels folder)
See the Rest of the Projects list and Todo list on Wiki:
Projects list and Todo list on Wiki:
http://retroshare.sourceforge.net/wiki/index.php/Development
http://retroshare.sourceforge.net/wiki/index.php/To_do_list

File diff suppressed because it is too large Load Diff

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@ -1,166 +0,0 @@
/****************************************************************
* RetroShare is distributed under the following license:
*
* Copyright (C) 2007, RetroShare Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
****************************************************************/
#ifndef BGBOARD_H
#define BGBOARD_H
#include <QWidget>
#include <QFrame>
#include <vector>
class BgEngine;
enum { checker0Color, checker1Color, point0Color, point1Color, feltColor, caseColor };
struct Move {
int startPoint;
int dieValue;
};
struct moveScore {
std::vector<Move> moves;
float score;
};
class BgBoard : public QFrame
{
Q_OBJECT
public:
BgBoard( QWidget *parent = 0 );
QSize sizeHint() const;
int activePlayer();
void setColor( int item, QColor color );
QColor getColor( int item );
void setPlayerType( int player, int opponent );
int getPlayerType( int player );
void setAutoRoll( int player, bool value );
bool getAutoRoll( int player );
public slots:
void unsetSingleClick();
void undo();
void startNewGame();
void hint();
signals:
void playerChanged( int player );
void gameOver( int points );
protected:
void paintEvent( QPaintEvent *event );
void paintBoard( QPainter &painter );
void paintChecker( QPainter &painter ); // paint the checker being dragged
void paintStaticCheckers( QPainter &painter );
void paintDice( QPainter &painter, std::vector<int> dice );
void paintCheck( QPainter &painter, QPoint &pos, int player );
void mousePressEvent( QMouseEvent *event );
void mouseMoveEvent( QMouseEvent *event );
void mouseReleaseEvent( QMouseEvent *event );
void mouseDoubleClickEvent( QMouseEvent *event );
private:
float board_height;
float point_width;
float point_height;
float home_width;
float board_width;
float checker_size;
float case_width;
float die_size;
float die_spot_size;
int m_draggingChecker; //when dragging a checker, the pip from which it came; -1 otherwise
double checkerX, checkerY;
void moveDone();
int rollDie();
void rollDice();
void changePlayer();
void error( QString string );
void computeMove( int *points, std::vector<int> &dice, std::vector<moveScore> &moveList, int player );
float pointsScore( int *points, int player );
bool moveChecker( Move move );
void moveComputer();
std::vector<int> diceInitial;
std::vector<int> diceLeft;
std::vector<Move> movesMade;
bool m_canBearOff [2];
bool diceRolled;
bool newGame;
int playerType [2];
bool autoRoll [2];
void definePoints();
int checkerHit( const QPoint &pos );
QRect cellRect[28];
QPoint checkerPosAllowed[28][5]; // allowed checker positions
//only display 5 checkers on each pip.
QRect dieRect [2]; //where the dice are
QPoint checkerPos; // current checker position
QPoint checkerPosInitial; // checker position before beginning move
int PointCount [28]; //number of checkers on each pip
int initialPointCount [28];
int staticPointCount [28]; //this is what we draw
QColor bgColor [6];
QBrush bgBrush [6];
int m_activePlayer; //players are 0 and 1
inline int activePlayerSign() { return ( 2 * m_activePlayer - 1 ) ; } //their signs are -1 and 1
int minDieValue( std::vector<int> &dice );
int maxDieValue( std::vector<int> &dice );
std::vector<int>::iterator minDie( std::vector<int> &dice );
std::vector<int>::iterator maxDie( std::vector<int> &dice );
QTimer *m_ClickTimer;
bool m_ClickTimeout;
bool checkerBeingDragged;
bool m_clicked; //button pressed down
int maxMovePossible;
float rand1, rand2, rand3, rand4;
bool isValidSingleMove( int *points, Move move );
bool isValidTotalMove( int *startpoints, std::vector<Move> &move, int maxMovePossible );
bool movePossible( int *points, std::vector<int> &dice, int player );
bool canBearOff( int *points, int player );
int getMaxMovePossible( int *startpoints, std::vector<int> &dice, int player );
int updateTemps( int *oldPoints, int *newPoints, std::vector<int> &oldDice, std::vector<int> &newDice, int startPoint, std::vector<int>::iterator &die, int player );
void pushMove( int *newPoints, std::vector<Move> &move, std::vector<moveScore> &list );
};
#endif //BGBOARD_H

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@ -1,145 +0,0 @@
/****************************************************************
* RetroShare is distributed under the following license:
*
* Copyright (C) 2007, RetroShare Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
****************************************************************/
#include <QtGui>
#include "bgwidget.h"
#include "bgwindow.h"
#include "bgboard.h"
#include "optionsdlg.h"
BgWidget::BgWidget()
{
bgBoard = new BgBoard;
connect( bgBoard, SIGNAL( gameOver( int ) ), this, SLOT( changeScore( int ) ) );
connect( bgBoard, SIGNAL( gameOver( int ) ), this, SLOT( newGame() ) );
for ( int i = 0; i < 2; ++i ) {
score[ i ] = 0;
name[ i ] = tr( "Player ") + QString::number( i + 1 ) ;
nameLabel[ i ] = new QLabel( name[ i ] );
scoreLabel[ i ] = new QLabel( QString::number( score[ i ] ) );
bgBoard->setAutoRoll( i, false );
bgBoard->setPlayerType( i, 0 );
}
mainGroupBox = new QGroupBox;
QGridLayout *mainLayout = new QGridLayout;
gridGroupBox = new QGroupBox;
QGridLayout *layout = new QGridLayout;
layout->addWidget( nameLabel[0], 0, 0 );
layout->addWidget( nameLabel[1], 1, 0 );
layout->addWidget( scoreLabel[0], 0, 1 );
layout->addWidget( scoreLabel[1], 1, 1 );
mainLayout->addWidget(bgBoard,0,0,3,3);
mainLayout->addLayout(layout,5,1);
setLayout(mainLayout);
}
void BgWidget::undo()
{
bgBoard->undo();
}
void BgWidget::newGame()
{
bgBoard->startNewGame();
return;
}
void BgWidget::changeScore( int points )
{//points may be positive or negative; if points > 0 current player has won and points added; if points < 0 current player lost, points added to opponent
int player = bgBoard->activePlayer();
if ( points > 0 ) {
score[ player ] += points;
}
else {
player = 1 - player;
score[ player ] -= points;
}
QString s = QString::number( score[ player ] );
scoreLabel[ player ]->setText(s);
QMessageBox::StandardButton reply;
reply = QMessageBox::information(this, tr("QBackgammon"), name[ player ]+tr( " wins!" ) );
return;
}
void BgWidget::hint()
{
bgBoard->hint();
return;
}
void BgWidget::options()
{
optionsDlg = new OptionsDlg( );
for ( int i = 0; i < 6; ++i ) {
optionsDlg->color[ i ] = bgBoard->getColor( i );
}
for ( int i = 0; i < 2; ++i ) {
optionsDlg->pLineEdit[ i ]->setText( name[ i ] );
optionsDlg->pComboBox[ i ]->setCurrentIndex( bgBoard->getPlayerType( i ) );
if ( bgBoard->getAutoRoll( i ) ) {
optionsDlg->autoRollCheckBox[ i ]->setCheckState( Qt::Checked );
}
else {
optionsDlg->autoRollCheckBox[ i ]->setCheckState( Qt::Unchecked );
}
}
if ( optionsDlg->exec() ) {
QString str0 = optionsDlg->pLineEdit[ 0 ]->text();
nameLabel[ 0 ]->setText( str0 );
name[ 0 ] = str0;
QString str1 = optionsDlg->pLineEdit[ 1 ]->text();
nameLabel[ 1 ]->setText( str1 );
name[ 1 ] = str1;
for ( int i = 0; i < 6; ++i ) {
bgBoard->setColor( i, optionsDlg->color[ i ] );
}
for ( int i = 0; i < 2; ++i ) {
bgBoard->setPlayerType( i, optionsDlg->pComboBox[ i ]->currentIndex() );
if ( optionsDlg->autoRollCheckBox[ i ]->checkState() == Qt::Checked ) {
bgBoard->setAutoRoll( i, true );
}
else {
bgBoard->setAutoRoll( i, false );
}
}
}
}

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@ -1,77 +0,0 @@
/****************************************************************
* RetroShare is distributed under the following license:
*
* Copyright (C) 2007, RetroShare Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
****************************************************************/
#ifndef BGWIDGET_H
#define BGWIDGET_H
#include <QFrame>
#include <QWidget>
class BgBoard;
class QLabel;
class QLCDNumber;
class QGroupBox;
class QLineEdit;
class OptionsDlg;
class QColor;
class BgWidget : public QWidget
{
Q_OBJECT
public:
BgWidget();
public slots:
void undo();
void newGame();
void changeScore( int );
void hint();
void options();
signals:
void widget_undoCalled();
void widget_newGame();
void widget_hint();
private:
BgBoard *bgBoard;
QLabel *labela;
QLabel *labelb;
QString name [ 2];
QGroupBox *horizontalGroupBox;
QGroupBox *gridGroupBox;
QGroupBox *mainGroupBox;
QLabel *nameLabel [2];
QLabel *scoreLabel [2];
QLineEdit *lineEdits [2];
int score [2];
OptionsDlg *optionsDlg;
};
#endif // BGWIDGET_H

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@ -1,153 +0,0 @@
/****************************************************************
* RetroShare is distributed under the following license:
*
* Copyright (C) 2007, RetroShare Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
****************************************************************/
#include <QtGui>
#include "bgwindow.h"
#include "bgwidget.h"
BgWindow::BgWindow(QWidget* parent, Qt::WFlags flags)
: QMainWindow(parent, flags)
{
bgWidget = new BgWidget;
setCentralWidget( bgWidget );
createActions();
createMenus();
statusBar()->showMessage(tr("Ready"));
setWindowTitle(tr("QBackgammon"));
resize(600,600);
}
/** Destructor. */
BgWindow::~BgWindow()
{
}
void BgWindow::createActions()
{
newAct = new QAction( tr( "&New Game"), this );
newAct->setShortcut( tr( "Ctrl+O") );
undoAct = new QAction( tr( "&Undo" ), this );
undoAct->setShortcut( tr( "Ctrl+Z") );
resignAct = new QAction( tr( "Resign" ), this );
optionsAct = new QAction( tr( "Options" ), this );
hintAct = new QAction( tr( "Hint" ), this );
quitAct = new QAction( tr( "Quit" ), this );
aboutAct = new QAction( tr( "About" ), this );
connect( newAct, SIGNAL( triggered() ), this, SLOT(newGame() ) );
connect( undoAct, SIGNAL( triggered() ), bgWidget, SLOT( undo() ));
connect( resignAct, SIGNAL( triggered() ), this, SLOT( resign() ) );
connect( optionsAct, SIGNAL( triggered() ), bgWidget, SLOT( options() ) );
connect( hintAct, SIGNAL( triggered() ), bgWidget, SLOT( hint() ) );
connect( quitAct, SIGNAL( triggered() ), this, SLOT( quit() ) );
connect( aboutAct, SIGNAL( triggered() ), this, SLOT( about() ) );
connect( this, SIGNAL( newGameCalled() ), bgWidget, SLOT( newGame() ) );
}
void BgWindow::createMenus()
{
fileMenu = new QMenu(tr("&File"), this );
fileMenu->addAction( newAct);
fileMenu->addAction( undoAct );
fileMenu->addAction( resignAct );
fileMenu->addAction( optionsAct );
fileMenu->addAction( hintAct );
fileMenu->addAction( quitAct );
fileMenu->addAction( aboutAct );
menuBar()->addMenu(fileMenu);
}
void BgWindow::newGame()
{
//FIXME check to see if this is a brand new game first
QMessageBox::StandardButton reply;
reply = QMessageBox::question(this, tr("QBackgammon"),
tr("Are you sure you want to start a new game?\n"
"The current one will be lost."),
QMessageBox::Yes | QMessageBox::No );
if (reply == QMessageBox::Yes) {
bgWidget->newGame();
}
}
void BgWindow::undo()
{
}
void BgWindow::resign()
{
QMessageBox::StandardButton reply;
reply = QMessageBox::question(this, tr("QBackgammon"),
tr("Are you sure you want to resign?"),
QMessageBox::Yes | QMessageBox::No );
if ( reply == QMessageBox::Yes ) {
bgWidget->changeScore( -1 );
bgWidget->newGame();
}
}
void BgWindow::quit()
{
QMessageBox::StandardButton reply;
reply = QMessageBox::question(this, tr("QBackgammon"),
tr("Are you sure you want to quit?"),
QMessageBox::Yes | QMessageBox::No );
if ( reply == QMessageBox::Yes ) {
emit callQuit();
}
}
void BgWindow::about()
{
QMessageBox::StandardButton reply;
reply = QMessageBox::information( this, tr( "QBackgammon" ),
tr("QBackgammon\n(C) Daren Sawkey 2006\ndaren@sawkey.net\nReleased under GPL"),
QMessageBox::Ok );
return;
}
void BgWindow::show()
{
if(!this->isVisible()) {
QMainWindow::show();
} else {
QMainWindow::activateWindow();
setWindowState(windowState() & ~Qt::WindowMinimized | Qt::WindowActive);
QMainWindow::raise();
}
}
void BgWindow::closeEvent (QCloseEvent * event)
{
hide();
event->ignore();
}

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@ -1,87 +0,0 @@
/****************************************************************
* RetroShare is distributed under the following license:
*
* Copyright (C) 2007, RetroShare Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
****************************************************************/
#ifndef BGWINDOW_H
#define BGWINDOW_H
#include <QMainWindow>
class QAction;
class QLabel;
class QMenu;
class QTextEdit;
class QPushButton;
class BgWidget;
class BgWindow : public QMainWindow
{
Q_OBJECT
public:
//BgWindow();
/** Default Constructor */
BgWindow(QWidget *parent = 0, Qt::WFlags flags = 0);
/** Destructor. */
~BgWindow();
signals:
void undoCalled();
void newGameCalled();
void WchangeScore();
void callQuit();
protected:
void closeEvent (QCloseEvent * event);
public slots:
/** Called when this dialog is to be displayed */
void show();
private slots:
void newGame();
void undo();
void quit();
void resign();
void about();
private:
void createActions();
void createMenus();
void updateActions();
BgWidget *bgWidget;
QAction *newAct;
QAction *undoAct;
QAction *resignAct;
QAction *hintAct;
QAction *quitAct;
QAction *optionsAct;
QAction *aboutAct;
QMenu *fileMenu;
};
#endif

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@ -1,142 +0,0 @@
/****************************************************************
* RetroShare is distributed under the following license:
*
* Copyright (C) 2007, RetroShare Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
****************************************************************/
#include <QtGui>
#include "optionsdlg.h"
OptionsDlg::OptionsDlg( QWidget *parent )
: QDialog( parent )
{
rowLayout[ 0 ] = new QHBoxLayout;
rowLayout[ 1 ] = new QHBoxLayout;
rowLayout[ 2 ] = new QHBoxLayout;
rowLayout[ 3 ] = new QHBoxLayout;
for ( int i = 0; i < 2; ++i ) {
QString str = "Player " + QString::number( i + 1 );
pGroupBox[ i ] = new QGroupBox( str );
pLineEdit[ i ] = new QLineEdit;
pColorButton[ i ] = new QPushButton( tr( "Color" ) );
pComboBox[ i ] = new QComboBox;
pComboBox[ i ]->addItem( tr( "Human" ) );
pComboBox[ i ]->addItem( tr( "Computer" ) );
autoRollCheckBox[ i ] = new QCheckBox( tr( "auto roll" ) );
rowLayout[ i ]->addWidget( pLineEdit[ i ] );
rowLayout[ i ]->addWidget( pColorButton[ i ] );
rowLayout[ i ]->addWidget( pComboBox[ i ] );
rowLayout[ i ]->addWidget( autoRollCheckBox[ i ] );
pGroupBox[ i ]->setLayout( rowLayout[ i ] );
}
colorGroupBox = new QGroupBox( tr( "Colors" ) );
colorLabel = new QLabel( tr( "Colors:" ) );
color1Button = new QPushButton( tr( "Points (1)" ) );
color2Button = new QPushButton( tr( "Points (2)" ) );
color3Button = new QPushButton( tr( "Board" ) );
color4Button = new QPushButton( tr( "Case" ) );
rowLayout[ 2 ]->addWidget( color1Button );
rowLayout[ 2 ]->addWidget( color2Button );
rowLayout[ 2 ]->addWidget( color3Button );
rowLayout[ 2 ]->addWidget( color4Button );
colorGroupBox->setLayout( rowLayout[ 2 ] );
okButton = new QPushButton( tr( "Ok" ) );
cancelButton = new QPushButton( tr( "Cancel" ) );
okButton->setDefault( true ); //FIXME why doesn't this work?
okButton->setFocus();
rowLayout[ 3 ]->addStretch( 1 );
rowLayout[ 3 ]->addWidget( okButton );
rowLayout[ 3 ]->addWidget( cancelButton );
QVBoxLayout *mainLayout = new QVBoxLayout;
mainLayout->addWidget( pGroupBox[ 0 ] );
mainLayout->addWidget( pGroupBox[ 1 ] );
mainLayout->addWidget( colorGroupBox );
mainLayout->addLayout( rowLayout[ 3 ] );
setLayout( mainLayout );
connect( okButton, SIGNAL( clicked() ), this, SLOT( accept() ) );
connect( cancelButton, SIGNAL( clicked() ), this, SLOT( reject() ) );
connect( pColorButton[ 0 ], SIGNAL( clicked() ), this, SLOT( setColor0() ) );
connect( pColorButton[ 1 ], SIGNAL( clicked() ), this, SLOT( setColor1() ) );
connect( color1Button, SIGNAL( clicked() ), this, SLOT( setColor2() ) );
connect( color2Button, SIGNAL( clicked() ), this, SLOT( setColor3() ) );
connect( color3Button, SIGNAL( clicked() ), this, SLOT( setColor4() ) );
connect( color4Button, SIGNAL( clicked() ), this, SLOT( setColor5() ) );
}
OptionsDlg::~OptionsDlg()
{
}
void OptionsDlg::setColor0()//FIXME how to make these functions into a single 1? (problem, how to connect the pushbuttons)
{
QColor newColor = QColorDialog::getColor( color[ 0 ], this);
if ( newColor.isValid() )
color[ 0 ] = newColor;
}
void OptionsDlg::setColor1()
{
QColor newColor = QColorDialog::getColor( color[ 1 ], this);
if ( newColor.isValid() )
color[ 1 ] = newColor;
}
void OptionsDlg::setColor2()
{
QColor newColor = QColorDialog::getColor( color[ 2 ], this);
if ( newColor.isValid() )
color[ 2 ] = newColor;
}
void OptionsDlg::setColor3()
{
QColor newColor = QColorDialog::getColor( color[ 3 ], this);
if ( newColor.isValid() )
color[ 3 ] = newColor;
}
void OptionsDlg::setColor4()
{
QColor newColor = QColorDialog::getColor( color[ 4 ], this);
if ( newColor.isValid() )
color[ 4 ] = newColor;
}
void OptionsDlg::setColor5()
{
QColor newColor = QColorDialog::getColor( color[ 5 ], this);
if ( newColor.isValid() )
color[ 5 ] = newColor;
}

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@ -1,77 +0,0 @@
/****************************************************************
* RetroShare is distributed under the following license:
*
* Copyright (C) 2007, RetroShare Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
****************************************************************/
#ifndef OPTIONSDLG_H
#define OPTIONSDLG_H
#include <QDialog>
class QLabel;
class QLineEdit;
class QGroupBox;
class QPushButton;
class QHBoxLayout;
class QComboBox;
class QCheckBox;
class OptionsDlg : public QDialog
{
Q_OBJECT
public:
OptionsDlg( QWidget *parent = 0 );
~OptionsDlg();
QLineEdit *pLineEdit [2];
QColor color [6];
QComboBox *pComboBox [2];
QCheckBox *autoRollCheckBox [2];
public slots:
void setColor0();
void setColor1();
void setColor2();
void setColor3();
void setColor4();
void setColor5();
private:
QGroupBox *pGroupBox [2];
QGroupBox *colorGroupBox;
QPushButton *pColorButton [2];
QLabel *colorLabel;
QPushButton *color1Button;
QPushButton *color2Button;
QPushButton *color3Button;
QPushButton *color4Button;
QPushButton *okButton;
QPushButton *cancelButton;
QHBoxLayout *rowLayout [4];
};
#endif

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