Modified previous example into a Single Shot Search for RPC support.

Takes 2 - 3 minutes to run at the moment. Got to make it faster!



git-svn-id: http://svn.code.sf.net/p/retroshare/code/branches/v0.5-gxs-b1@5732 b45a01b8-16f6-495d-af2f-9b41ad6348cc
This commit is contained in:
drbob 2012-10-28 14:21:58 +00:00
parent 72d3c868e3
commit 1a1e453c7e
6 changed files with 674 additions and 553 deletions

View file

@ -37,6 +37,18 @@
/*** This class can be overloaded to use the XXXXCallback() Functions *****/
class BitDhtIntCallback;
class BssResult
{
public:
bdId id;
uint32_t mode; // single shot
uint32_t status; // SEARCHING, FAILURE, FOUND, MULTIPLE HITS.
};
#define BSS_SINGLE_SHOT 0x0001
class BitDhtHandler
{
@ -58,12 +70,17 @@ virtual int NodeCallback(const bdId *id, uint32_t peerflags);
virtual int PeerCallback(const bdId *id, uint32_t status);
virtual int ValueCallback(const bdNodeId *id, std::string key, uint32_t status);
bool SearchResult(bdId *id, uint32_t &status);
private:
/* real DHT classes */
UdpStack *mStack;
UdpBitDht *mUdpBitDht;
bdMutex resultsMtx; /* for all class data (below) */
std::map<bdNodeId, BssResult> mSearchNodes;
};