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added game plugin solocards
git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@2346 b45a01b8-16f6-495d-af2f-9b41ad6348cc
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117
plugins/qsolocards_plugin/mainwindow.h
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117
plugins/qsolocards_plugin/mainwindow.h
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/*
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QSoloCards is a collection of Solitaire card games written using Qt
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Copyright (C) 2009 Steve Moore
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef MAINWINDOW_H
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#define MAINWINDOW_H
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#include <QtGui/QMainWindow>
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#include <QtGui/QMenuBar>
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#include <QtGui/QMenu>
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#include <QtCore/QSettings>
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#include <QtGui/QStatusBar>
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#include <QtGui/QLabel>
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#include <QtCore/QPointer>
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#include "GameBoard.h"
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#include "Help.h"
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#include "About.h"
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#include "GameMgr.h"
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class MainWindow : public QMainWindow
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{
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Q_OBJECT
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public:
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static const unsigned int MaxWidth;
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static const unsigned int MaxHeight;
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static const QString SizeStr;
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static const QString PtStr;
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static const QString HelpStr;
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static const QString GameIdStr;
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static const QString AnimationStr;
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MainWindow(QWidget *parent = 0);
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~MainWindow();
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public slots:
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void slotNewGame();
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void slotRestartGame();
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void slotSelectGame(QAction *);
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void slotAnimation(bool);
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void slotCheat(bool);
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void slotUndo();
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void slotRedo();
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void slotHint();
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void slotUndoAvail(bool avail);
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void slotRedoAvail(bool avail);
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void slotScoreChanged(int score,const QString &);
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void slotHelp();
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void slotAbout();
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void slotHelpClosed(int);
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void slotShowHelp(const QString & helpFile);
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void slotAnimationStarted();
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void slotAnimationComplete();
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void slotNewGameTimer();
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void slotDemoStarted();
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void slotDemoStopped();
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void slotDemoActionItem(bool);
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protected:
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void showEvent(QShowEvent * pShowEvent);
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private:
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void addMenuItems();
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void setupGameBoard(GameBoard * pGameBoard);
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GameBoard * m_pGameBoard;
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QMenuBar * m_pMenuBar;
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QMenu * m_pGameSelectMenu;
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QMenu * m_pGameOptionsMenu;
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QMenu * m_pHelpMenu;
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QSettings m_settings;
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QAction * m_pNewGameAction;
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QAction * m_pRestartAction;
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QAction * m_pUndoAction;
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QAction * m_pRedoAction;
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QAction * m_pHintAction;
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QAction * m_pAnimationAction;
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QAction * m_pDemoAction;
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QAction * m_pCheatAction;
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QStatusBar * m_pStatusBar;
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QLabel * m_pStatusBarLabel;
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QPointer<Help> m_helpWindow; // use a QPointer so we don't have to worry about knowing if
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// the help window has been deleted. The Window auto deletes
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// when closes.
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QPointer<About> m_aboutWindow;
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GameMgr m_gameMgr;
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bool m_firstShow;
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};
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#endif // MAINWINDOW_H
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