mirror of
https://github.com/RetroShare/RetroShare.git
synced 2025-06-19 03:49:29 -04:00
added game plugin solocards
git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@2346 b45a01b8-16f6-495d-af2f-9b41ad6348cc
This commit is contained in:
parent
f2f23e7ece
commit
082d5732b0
92 changed files with 24978 additions and 0 deletions
175
plugins/qsolocards_plugin/SpiderStack.cpp
Normal file
175
plugins/qsolocards_plugin/SpiderStack.cpp
Normal file
|
@ -0,0 +1,175 @@
|
|||
/*
|
||||
QSoloCards is a collection of Solitaire card games written using Qt
|
||||
Copyright (C) 2009 Steve Moore
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "SpiderStack.h"
|
||||
#include "SpiderHomeStack.h"
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
SpiderStack::SpiderStack()
|
||||
:VCardStack(),
|
||||
m_cheat(false)
|
||||
{
|
||||
this->setAutoTopCardUp();
|
||||
|
||||
|
||||
// connect a slot to get the signal when a movable card is clicked
|
||||
this->connect(this,SIGNAL(movableCardsClicked(CardStack*,PlayingCardVector,CardMoveRecord)),
|
||||
this,SLOT(slotMovableCardsClicked(CardStack*,PlayingCardVector,CardMoveRecord)));
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
SpiderStack::~SpiderStack()
|
||||
{
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
int SpiderStack::score() const
|
||||
{
|
||||
const PlayingCardVector & cardVector=this->getCardVector();
|
||||
int score=0;
|
||||
|
||||
for (unsigned int i=1;i<cardVector.size();i++)
|
||||
{
|
||||
if (cardVector[i].isNextCardIndex(cardVector[i-1]) &&
|
||||
cardVector[i].isSameSuit(cardVector[i-1]) &&
|
||||
cardVector[i].isFaceUp() && cardVector[i-1].isFaceUp())
|
||||
{
|
||||
score++;
|
||||
}
|
||||
}
|
||||
|
||||
return score;
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
bool SpiderStack::canAddCards(const PlayingCardVector & newCardVector)
|
||||
{
|
||||
if (m_cheat)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool rc=false;
|
||||
const PlayingCardVector & cardVector=this->getCardVector();
|
||||
|
||||
if (newCardVector.size()>0)
|
||||
{
|
||||
// if there are no cards in the stack then we will accept any cards
|
||||
if (0==cardVector.size())
|
||||
{
|
||||
rc=true;
|
||||
}
|
||||
else if (cardVector[cardVector.size()-1].isPrevCardIndex(newCardVector[0]) &&
|
||||
cardVector[cardVector.size()-1].isFaceUp())
|
||||
{
|
||||
rc=true;
|
||||
}
|
||||
}
|
||||
|
||||
return rc;
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
// similar to can Add cards. But in this case the
|
||||
// suit of the last card in this stack is the same as
|
||||
// the first suit of the cardVector
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
bool SpiderStack::canAddCardsSameSuit(const PlayingCardVector & newCardVector)
|
||||
{
|
||||
bool rc=false;
|
||||
|
||||
if (this->canAddCards(newCardVector) && !this->isEmpty() && newCardVector.size()>0)
|
||||
{
|
||||
const PlayingCardVector & cardVector=this->getCardVector();
|
||||
|
||||
rc=cardVector[cardVector.size()-1].isSameSuit(newCardVector[0]);
|
||||
}
|
||||
|
||||
return rc;
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
// if a card is clicked on see if it needs to be sent home or can just be moved
|
||||
// to another stack.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
void SpiderStack::slotMovableCardsClicked(CardStack * pCardStack,
|
||||
const PlayingCardVector & moveCards,
|
||||
const CardMoveRecord & moveRecord)
|
||||
{
|
||||
bool isSentHome=false;
|
||||
|
||||
Q_UNUSED(pCardStack);
|
||||
|
||||
// first see if the item needs to be sent home
|
||||
if (SpiderHomeStack::canSendHome(moveCards))
|
||||
{
|
||||
emit sendSuitHome(this,moveCards,moveRecord);
|
||||
isSentHome=true;
|
||||
}
|
||||
|
||||
// if this is not a case when the suit can be sent home
|
||||
// Then we will just emit a signal to try to move the
|
||||
// set of cards.
|
||||
if (!isSentHome)
|
||||
{
|
||||
emit moveCardsToDiffStack(this,moveCards,moveRecord);
|
||||
}
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
bool SpiderStack::canMoveCard(unsigned int index) const
|
||||
{
|
||||
if (m_cheat)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool rc=false;
|
||||
const PlayingCardVector & cardVector=this->getCardVector();
|
||||
|
||||
// ok if we have cards in the stack and the index is valid
|
||||
// see if we can move it.
|
||||
if (cardVector.size()>0 && index<cardVector.size() && cardVector[index].isFaceUp())
|
||||
{
|
||||
// if the card is the last in the stack, it is movable
|
||||
if (cardVector.size()-1==index)
|
||||
{
|
||||
rc=true;
|
||||
}
|
||||
else
|
||||
{
|
||||
rc=true;
|
||||
for(unsigned int i=index+1;i<cardVector.size();i++)
|
||||
{
|
||||
if (!(cardVector[i].isNextCardIndex(cardVector[i-1]) &&
|
||||
cardVector[i].isSameSuit(cardVector[i-1])))
|
||||
{
|
||||
rc=false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return rc;
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue