mirror of
https://github.com/RetroShare/RetroShare.git
synced 2025-05-02 06:06:10 -04:00
added game plugin solocards
git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@2346 b45a01b8-16f6-495d-af2f-9b41ad6348cc
This commit is contained in:
parent
f2f23e7ece
commit
082d5732b0
92 changed files with 24978 additions and 0 deletions
115
plugins/qsolocards_plugin/KlondikeBoard.h
Normal file
115
plugins/qsolocards_plugin/KlondikeBoard.h
Normal file
|
@ -0,0 +1,115 @@
|
|||
/*
|
||||
QSoloCards is a collection of Solitaire card games written using Qt
|
||||
Copyright (C) 2009 Steve Moore
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef KLONDIKEBOARD_H
|
||||
#define KLONDIKEBOARD_H
|
||||
|
||||
#include "GameBoard.h"
|
||||
#include "KlondikeStack.h"
|
||||
#include "KlondikeHomeStack.h"
|
||||
#include "KlondikeFlipStack.h"
|
||||
#include "CardStack.h"
|
||||
#include "StackToStackFlipAni.h"
|
||||
|
||||
#include <vector>
|
||||
|
||||
|
||||
class KlondikeBoard : public GameBoard
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
enum GameType
|
||||
{
|
||||
NoRedeals=0,
|
||||
FlipOne=1,
|
||||
FlipThree=3
|
||||
};
|
||||
|
||||
static const QString GameTypeKeyStr;
|
||||
|
||||
KlondikeBoard(QWidget * pParent=NULL);
|
||||
~KlondikeBoard();
|
||||
|
||||
virtual void undoMove();
|
||||
virtual void redoMove();
|
||||
|
||||
void restartGame();
|
||||
|
||||
bool getHint(CardStack * & pSrcWidget,
|
||||
unsigned int & srcStackIndex,
|
||||
CardStack * & pDstWidget);
|
||||
|
||||
inline bool hasDemo() const {return true;}
|
||||
|
||||
void newGame();
|
||||
|
||||
void addGameMenuItems(QMenu & menu);
|
||||
|
||||
void loadSettings(const QSettings & settings);
|
||||
void saveSettings(QSettings & settings);
|
||||
|
||||
inline bool isCheating() const {return m_cheat;}
|
||||
|
||||
void setCheat(bool cheat);
|
||||
|
||||
inline bool supportsScore() const{return true;}
|
||||
|
||||
public slots:
|
||||
void slotFlipCards(CardStack * pCardStackWidget=NULL,unsigned int index=0);
|
||||
void slotRedealCards(CardStack * pCardStackWidget=NULL);
|
||||
|
||||
void slotStackCardsClicked(CardStack * pCardStackWidget,
|
||||
const PlayingCardVector & cardVector,
|
||||
const CardMoveRecord &);
|
||||
void slotHomeCardsClicked(CardStack * pCardStackWidget,
|
||||
const PlayingCardVector & cardVector,
|
||||
const CardMoveRecord &);
|
||||
|
||||
void slotSetNoRedeals();
|
||||
void slotSetFlipOne();
|
||||
void slotSetFlipThree();
|
||||
|
||||
protected:
|
||||
void calcScore();
|
||||
|
||||
virtual void resizeEvent (QResizeEvent * event);
|
||||
|
||||
bool runDemo(bool stopWhenNoMore=true);
|
||||
|
||||
virtual void createStacks();
|
||||
|
||||
bool isGameWon()const;
|
||||
bool isGameWonNotComplete()const;
|
||||
|
||||
private:
|
||||
|
||||
CardStack * m_pDeck;
|
||||
KlondikeFlipStack * m_pFlipDeck;
|
||||
|
||||
std::vector<KlondikeHomeStack *> m_homeVector; // we will have 4 items in this vector one for each suit
|
||||
std::vector<KlondikeStack *> m_stackVector; // we will have 7 items in this vector
|
||||
|
||||
bool m_cheat;
|
||||
|
||||
GameType m_gameType;
|
||||
unsigned int m_flipNum;
|
||||
|
||||
StackToStackFlipAni m_sToSFlipAni;
|
||||
};
|
||||
|
||||
#endif // KLONDIKEBOARD_H
|
Loading…
Add table
Add a link
Reference in a new issue