added game plugin solocards

git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@2346 b45a01b8-16f6-495d-af2f-9b41ad6348cc
This commit is contained in:
defnax 2010-02-17 01:14:52 +00:00
parent f2f23e7ece
commit 082d5732b0
92 changed files with 24978 additions and 0 deletions

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/*
QSoloCards is a collection of Solitaire card games written using Qt
Copyright (C) 2009 Steve Moore
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "FreeCellHome.h"
//////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////
FreeCellHome::FreeCellHome()
:CardStack()
{
}
//////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////
FreeCellHome::~FreeCellHome()
{
}
//////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////
bool FreeCellHome::canAddCards(const PlayingCardVector & newCardVector)
{
bool rc=false;
const PlayingCardVector & cardVector=this->getCardVector();
if (1==newCardVector.size())
{
if (this->isEmpty() && PlayingCard::Ace==newCardVector[0].getIndex())
{
rc=true;
}
else if (!this->isEmpty() &&
cardVector[cardVector.size()-1].isSameSuit(newCardVector[0]) &&
cardVector[cardVector.size()-1].isNextCardIndex(newCardVector[0]))
{
rc=true;
}
}
return rc;
}