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added game plugin solocards
git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@2346 b45a01b8-16f6-495d-af2f-9b41ad6348cc
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93
plugins/qsolocards_plugin/CardPixmaps.h
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93
plugins/qsolocards_plugin/CardPixmaps.h
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/*
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QSoloCards is a collection of Solitaire card games written using Qt
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Copyright (C) 2009 Steve Moore
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef CARDPIXMAPS_H
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#define CARDPIXMAPS_H
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#include "PlayingCard.h"
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#include <QtSvg/QSvgRenderer>
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#include <QtGui/QPixmap>
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#include <map>
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#include <string>
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typedef std::map<std::string,QPixmap> CardPixmapMap;
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class CardPixmaps
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{
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public:
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static const qreal CardWidthToHeight; // This is the percentage of the height to the width
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// that is used to render a card.
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static const QString EmptyStackName;
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static const QString EmptyStackRedealName;
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static const QString CardBackName;
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static const QString TransparentNoCard;
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~CardPixmaps();
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static CardPixmaps & getInst();
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void setCardWidth(unsigned int width);
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void setCardHeight(unsigned int height);
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inline const QSize & getCardSize() {return m_cardSize;}
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inline void clearPixmapCache(){m_pixmapMap.clear();}
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// functions to make it easier to get card pixmaps.
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const QPixmap & getCardPixmap(const PlayingCard & card,bool highlighted=false)
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{return getCardPixmap(card.asString(),highlighted);}
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const QPixmap & getCardBackPixmap(bool highlighted=false)
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{return getCardPixmap(CardBackName,highlighted);}
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const QPixmap & getTransparentPixmap()
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{return getCardPixmap(TransparentNoCard);}
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// the redeal circle is just a circle in the middle of the empty stack that indicates that
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// you can d-click on the stack to recycle the cards. Used in games like Klondike where
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// can go through the flip stack multiple times
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const QPixmap & getCardNonePixmap(bool highlighted=false,bool redealCircle=false)
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{return getCardPixmap(redealCircle?EmptyStackRedealName:EmptyStackName,highlighted);}
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protected:
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CardPixmaps();
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private:
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const QPixmap & getCardPixmap(const QString & imageName, bool highlighted=false);
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void drawEmptyStack(QPainter & painter,bool highlighted,bool redealCircle);
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void drawHighlightedCard(QPainter & painter,const QString & imageName);
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QSvgRenderer * m_pSvgRendCard; // the svg render will be created the first time
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// it is needed. It has to be done after Qt is initialized.
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// And we just want to create it once. Loading it is fairly
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// expensive.
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CardPixmapMap m_pixmapMap; // this is a map of cards that is built as a card is needed.
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// It will also contain the card back. And highlighted
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// versions of cards.
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QSize m_cardSize; // this is the card size that is used for every card
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// that is drawn. The height of a card is determined
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// from the width. So, the value is set by calling
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// setCardWidth.
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};
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#endif
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