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added game plugin solocards
git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@2346 b45a01b8-16f6-495d-af2f-9b41ad6348cc
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68
plugins/qsolocards_plugin/CardMoveRecord.cpp
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68
plugins/qsolocards_plugin/CardMoveRecord.cpp
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/*
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QSoloCards is a collection of Solitaire card games written using Qt
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Copyright (C) 2009 Steve Moore
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "CardMoveRecord.h"
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//////////////////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////////////
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CardMoveRecordItem::CardMoveRecordItem(const std::string & stackName,
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int flipIndex)
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:m_moveType(CardMoveRecordItem::FlipCard),
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m_cardVector(),
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m_flipIndex(flipIndex),
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m_stackName(stackName)
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{
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}
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//////////////////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////////////
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CardMoveRecordItem::CardMoveRecordItem(const std::string & stackName,
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MoveType m_type,
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const PlayingCardVector & cardVector)
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:m_moveType(m_type),
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m_cardVector(cardVector),
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m_flipIndex(-1),
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m_stackName(stackName)
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{
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}
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//////////////////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////////////
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CardMoveRecordItem::CardMoveRecordItem(const CardMoveRecordItem & rh)
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{
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*this=rh;
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}
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//////////////////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////////////
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CardMoveRecordItem::~CardMoveRecordItem()
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{
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}
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//////////////////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////////////
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CardMoveRecordItem & CardMoveRecordItem::operator=(const CardMoveRecordItem & rh)
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{
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m_moveType=rh.moveType();
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m_cardVector=rh.cardVector();
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m_flipIndex=rh.flipIndex();
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m_stackName=rh.stackName();
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return *this;
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}
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