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added game plugin solocards
git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@2346 b45a01b8-16f6-495d-af2f-9b41ad6348cc
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123
plugins/qsolocards_plugin/CardDeck.cpp
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123
plugins/qsolocards_plugin/CardDeck.cpp
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/*
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QSoloCards is a collection of Solitaire card games written using Qt
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Copyright (C) 2009 Steve Moore
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "CardDeck.h"
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#include <QtCore/QDateTime>
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///////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////
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CardDeck::CardDeck(unsigned short numDecks)
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:m_deckOfCards(),
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m_shuffledCardVector(),
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m_numDecks(numDecks)
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{
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// This creates the default deck of cards that will be used
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for (unsigned short i=0;i<m_numDecks;i++)
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{
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for(unsigned short currSuit=0;currSuit<PlayingCard::MaxSuit;currSuit++)
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{
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for(unsigned short currCard=0;currCard<PlayingCard::MaxCardIndex;currCard++)
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{
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PlayingCard newCard((PlayingCard::Suit)currSuit,(PlayingCard::CardIndex)currCard);
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m_deckOfCards.push_back(newCard);
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}
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}
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}
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this->shuffle();
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}
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//////////////////////////////////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////////////////////////////
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CardDeck::CardDeck(const PlayingCardVector & cardsForDeck, unsigned short numDecks)
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:m_deckOfCards(),
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m_shuffledCardVector(),
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m_numDecks(numDecks)
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{
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for (unsigned short i=0;i<m_numDecks;i++)
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{
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for (unsigned short j=0;j<cardsForDeck.size();j++)
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{
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this->m_deckOfCards.push_back(cardsForDeck[j]);
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}
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}
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this->shuffle();
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}
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//////////////////////////////////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////////////////////////////
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CardDeck::~CardDeck()
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{
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}
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//////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Create a shuffled deck by generating a vector of playing cards. And then randomly generating an index
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// into that vector. And then pull the card out of that vector and adding it to the end of another vector.
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//
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//////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CardDeck::shuffle()
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{
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PlayingCardVector cardVector;
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cardVector=this->m_deckOfCards;
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if (this->m_shuffledCardVector.size()>0)
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{
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this->m_shuffledCardVector.clear();
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}
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qsrand(QDateTime::currentDateTime().toTime_t());
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while(cardVector.size()>0)
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{
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unsigned int index=qrand()%cardVector.size();
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// make sure our random number is not off the end of the vector
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if (index>=cardVector.size())
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{
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index=cardVector.size()-1;
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}
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this->m_shuffledCardVector.push_back(cardVector[index]);
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cardVector.erase(cardVector.begin()+index);
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}
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}
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//////////////////////////////////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////////////////////////////
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PlayingCard CardDeck::next()
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{
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// create an invalid card.
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PlayingCard playingCard(PlayingCard::MaxSuit,PlayingCard::MaxCardIndex);
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// if we have any cards left get the first one and return it.
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// then remove that card from the vector.
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if (this->m_shuffledCardVector.size()>0)
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{
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playingCard=this->m_shuffledCardVector[0];
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this->m_shuffledCardVector.erase(this->m_shuffledCardVector.begin());
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}
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return playingCard;
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}
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