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added game plugin solocards
git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@2346 b45a01b8-16f6-495d-af2f-9b41ad6348cc
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57
plugins/qsolocards_plugin/CardAnimationLock.h
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57
plugins/qsolocards_plugin/CardAnimationLock.h
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/*
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QSoloCards is a collection of Solitaire card games written using Qt
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Copyright (C) 2009 Steve Moore
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef CARDANIMATIONLOCK_H
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#define CARDANIMATIONLOCK_H
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#include <QtCore/QObject>
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class CardAnimationLock:public QObject
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{
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Q_OBJECT
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public:
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virtual ~CardAnimationLock();
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static CardAnimationLock & getInst();
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inline void setDemoMode(bool isDemo){m_demoStarted=isDemo;}
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inline bool isDemoRunning()const{return m_demoStarted;}
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inline bool animationsEnabled()const{return m_aniEnabled;}
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inline void enableAnimations(bool enabled){m_aniEnabled=enabled;}
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// The lock just sends a single not to allow user interaction,
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// and calls the static lockUserInteraction function of CardStack.
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// The signal is used by mainwindow to know when not to allow menu
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// items to be clicked.
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void lock();
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void unlock();
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signals:
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void animationStarted();
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void animationComplete();
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protected:
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CardAnimationLock();
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private:
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bool m_aniEnabled;
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bool m_demoStarted;
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};
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#endif
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