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* Addition of the basic Games Launcher - used to organise networked games with peers.
* New external interface for launcher (rsiface/rsgame.h) * changed pqiservice type Ids from int -> uint32_t. * added NO_DELETE option to pqistreamer. * added HASHDATA flag for BinInterfaces git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@301 b45a01b8-16f6-495d-af2f-9b41ad6348cc
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13 changed files with 1527 additions and 12 deletions
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libretroshare/src/serialiser/rsgameitems.h
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libretroshare/src/serialiser/rsgameitems.h
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#ifndef RS_GAME_ITEMS_H
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#define RS_GAME_ITEMS_H
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/*
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* libretroshare/src/serialiser: rsgameitems.h
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*
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* RetroShare Serialiser.
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*
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* Copyright 2007-2008 by Robert Fernie.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License Version 2 as published by the Free Software Foundation.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
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* USA.
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*
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* Please report all bugs and problems to "retroshare@lunamutt.com".
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*
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*/
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#include <map>
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#include "serialiser/rsserviceids.h"
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#include "serialiser/rsserial.h"
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#include "serialiser/rstlvtypes.h"
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/**************************************************************************/
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class RsGameItem: public RsItem
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{
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public:
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RsGameItem()
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:RsItem(RS_PKT_VERSION_SERVICE, RS_SERVICE_TYPE_GAME_LAUNCHER,
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RS_PKT_SUBTYPE_DEFAULT)
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{ return; }
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virtual ~RsGameItem() { return; }
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virtual void clear() { return; }
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std::ostream &print(std::ostream &out, uint16_t indent = 0)
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{ return out; }
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uint32_t serviceId;
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std::string gameId;
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std::string gameComment;
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uint16_t numPlayers;
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std::list<std::string> players;
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uint32_t msg; /* RS_GAME_MSG_XXX */
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};
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class RsGameSerialiser: public RsSerialType
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{
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public:
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RsGameSerialiser()
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:RsSerialType(RS_PKT_VERSION_SERVICE, RS_SERVICE_TYPE_GAME_LAUNCHER)
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{ return; }
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virtual ~RsGameSerialiser()
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{ return; }
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virtual uint32_t size(RsItem *);
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virtual bool serialise (RsItem *item, void *data, uint32_t *size);
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virtual RsItem * deserialise(void *data, uint32_t *size);
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private:
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virtual uint32_t sizeItem(RsGameItem *);
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virtual bool serialiseItem (RsGameItem *item, void *data, uint32_t *size);
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virtual RsGameItem *deserialiseItem(void *data, uint32_t *size);
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};
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/**************************************************************************/
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#endif /* RS_GAME_ITEMS_H */
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