* Addition of the basic Games Launcher - used to organise networked games with peers.

* New external interface for launcher (rsiface/rsgame.h)
* changed pqiservice type Ids from int -> uint32_t.
* added NO_DELETE option to pqistreamer.
* added HASHDATA flag for BinInterfaces





git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@301 b45a01b8-16f6-495d-af2f-9b41ad6348cc
This commit is contained in:
drbob 2008-01-21 09:22:42 +00:00
parent ad8562467f
commit 0712590a99
13 changed files with 1527 additions and 12 deletions

View file

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#ifndef RS_GAME_ITEMS_H
#define RS_GAME_ITEMS_H
/*
* libretroshare/src/serialiser: rsgameitems.h
*
* RetroShare Serialiser.
*
* Copyright 2007-2008 by Robert Fernie.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License Version 2 as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
* USA.
*
* Please report all bugs and problems to "retroshare@lunamutt.com".
*
*/
#include <map>
#include "serialiser/rsserviceids.h"
#include "serialiser/rsserial.h"
#include "serialiser/rstlvtypes.h"
/**************************************************************************/
class RsGameItem: public RsItem
{
public:
RsGameItem()
:RsItem(RS_PKT_VERSION_SERVICE, RS_SERVICE_TYPE_GAME_LAUNCHER,
RS_PKT_SUBTYPE_DEFAULT)
{ return; }
virtual ~RsGameItem() { return; }
virtual void clear() { return; }
std::ostream &print(std::ostream &out, uint16_t indent = 0)
{ return out; }
uint32_t serviceId;
std::string gameId;
std::string gameComment;
uint16_t numPlayers;
std::list<std::string> players;
uint32_t msg; /* RS_GAME_MSG_XXX */
};
class RsGameSerialiser: public RsSerialType
{
public:
RsGameSerialiser()
:RsSerialType(RS_PKT_VERSION_SERVICE, RS_SERVICE_TYPE_GAME_LAUNCHER)
{ return; }
virtual ~RsGameSerialiser()
{ return; }
virtual uint32_t size(RsItem *);
virtual bool serialise (RsItem *item, void *data, uint32_t *size);
virtual RsItem * deserialise(void *data, uint32_t *size);
private:
virtual uint32_t sizeItem(RsGameItem *);
virtual bool serialiseItem (RsGameItem *item, void *data, uint32_t *size);
virtual RsGameItem *deserialiseItem(void *data, uint32_t *size);
};
/**************************************************************************/
#endif /* RS_GAME_ITEMS_H */