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updated comment. no actual change.
git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@6498 b45a01b8-16f6-495d-af2f-9b41ad6348cc
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@ -9,10 +9,11 @@ uint32_t RSRandom::index = RSRandom::N ;
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std::vector<uint32_t> RSRandom::MT(RSRandom::N,0u) ;
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std::vector<uint32_t> RSRandom::MT(RSRandom::N,0u) ;
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RsMutex RSRandom::rndMtx("RSRandom") ;
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RsMutex RSRandom::rndMtx("RSRandom") ;
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// Random seed is called according to the following rules:
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// According to our tests (cyril+thunder), on both Windows and Linux does
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// OpenSSL random bytes:
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// RAND_bytes init itself automatically at first call, from system-based
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// - on systems that only have /dev/urandom (linux, BSD, MacOS), we don't need to call the seed
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// unpredictable values, so that seeding is not even needed.
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// - on windows, we need to
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// This call still adds some randomness (not much actually, but it's always good to
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// have anyway)
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//
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//
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#ifdef WINDOWS_SYS
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#ifdef WINDOWS_SYS
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static bool auto_seed = RSRandom::seed( (time(NULL) + ((uint32_t) pthread_self().p)*0x1293fe)^0x18e34a12 ) ;
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static bool auto_seed = RSRandom::seed( (time(NULL) + ((uint32_t) pthread_self().p)*0x1293fe)^0x18e34a12 ) ;
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