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76 lines
2.3 KiB
C
76 lines
2.3 KiB
C
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/***************************************************************************
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* Copyright (C) 2004-2005 Artur Wiebe *
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* wibix@gmx.de *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#ifndef _COMPUTERPLAYER_H_
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#define _COMPUTERPLAYER_H_
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#include <QThread>
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#include "player.h"
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class myThread;
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class myComputerPlayer : public myPlayer
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{
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Q_OBJECT
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public:
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myComputerPlayer(const QString& name, bool white, int skill);
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~myComputerPlayer();
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virtual void yourTurn(const Checkers* game);
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virtual void stop();
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// need this to process thread's events
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virtual void customEvent(QEvent*);
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private:
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myThread* m_thread;
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Checkers* m_game;
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int m_skill;
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};
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/****************************************************************************/
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class myThread : public QThread {
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public:
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myThread(myComputerPlayer* p, Checkers* g)
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: m_player(p), m_game(g), m_aborted(false) {}
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virtual void run();
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void stop();
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Checkers* game() const { return m_game; }
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private:
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myComputerPlayer* m_player;
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Checkers* m_game;
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bool m_aborted;
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};
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#endif
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