RetroShare/libretroshare/src/pqi/pqiservice.h

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/*
* libretroshare/src/pqi pqiservice.h
*
* 3P/PQI network interface for RetroShare.
*
* Copyright 2004-2008 by Robert Fernie.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License Version 2 as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
* USA.
*
* Please report all bugs and problems to "retroshare@lunamutt.com".
*
*/
#ifndef PQI_SERVICE_HEADER
#define PQI_SERVICE_HEADER
#include "pqi/pqi.h"
#include "pqi/pqi_base.h"
#include "util/rsthreads.h"
#include "retroshare/rsservicecontrol.h"
#include "pqi/p3servicecontrol.h"
// PQI Service, is a generic lower layer on which services can run on.
//
// these packets get passed through the
// server, to a service that is registered.
//
// example services:
// proxytunnel. -> p3proxy.
// sockettunnel
// -> either broadcast (attach to
// open socket instead
// of broadcast address)
// -> or requested/signon.
//
// games,
// voice
// video
//
//
// DataType is defined in the serialiser directory.
class RsRawItem;
class p3ServiceServerIface;
class pqiService
{
protected:
pqiService() // our type of packets.
:mServiceServer(NULL) { return; }
virtual ~pqiService() { return; }
public:
void setServiceServer(p3ServiceServerIface *server);
//
virtual bool recv(RsRawItem *) = 0;
virtual bool send(RsRawItem *item);
virtual RsServiceInfo getServiceInfo() = 0;
virtual int tick() { return 0; }
private:
p3ServiceServerIface *mServiceServer; // const, no need for mutex.
};
#include <map>
/* We are pushing the packets back through p3ServiceServer,
* so that we can filter services at this level later...
* if we decide not to do this, pqiService can call through
* to the base level pqiPublisher instead.
*/
// use interface to allow DI
class p3ServiceServerIface
{
public:
virtual ~p3ServiceServerIface() {}
virtual bool recvItem(RsRawItem *) = 0;
virtual bool sendItem(RsRawItem *) = 0;
};
class p3ServiceServer : public p3ServiceServerIface
{
public:
p3ServiceServer(pqiPublisher *pub, p3ServiceControl *ctrl);
int addService(pqiService *, bool defaultOn);
int removeService(pqiService *);
bool recvItem(RsRawItem *);
bool sendItem(RsRawItem *);
int tick();
public:
private:
pqiPublisher *mPublisher; // constant no need for mutex.
p3ServiceControl *mServiceControl;
RsMutex srvMtx;
std::map<uint32_t, pqiService *> services;
};
#endif // PQI_SERVICE_HEADER