2016-09-03 13:29:23 +02:00
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#pragma once
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#include <stdint.h>
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#include <string.h>
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#include <stdlib.h>
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#include "directory_storage.h"
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class InternalFileHierarchyStorage
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{
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public:
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class FileStorageNode
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{
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public:
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static const uint32_t TYPE_UNKNOWN = 0x0000 ;
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static const uint32_t TYPE_FILE = 0x0001 ;
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static const uint32_t TYPE_DIR = 0x0002 ;
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virtual ~FileStorageNode() {}
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virtual uint32_t type() const =0;
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DirectoryStorage::EntryIndex parent_index;
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uint32_t row ;
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};
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class FileEntry: public FileStorageNode
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{
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public:
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FileEntry(const std::string& name,uint64_t size,time_t modtime) : file_name(name),file_size(size),file_modtime(modtime) {}
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2016-09-05 21:22:11 +02:00
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FileEntry(const std::string& name,uint64_t size,time_t modtime,const RsFileHash& hash) : file_name(name),file_size(size),file_modtime(modtime),file_hash(hash) {}
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2016-09-03 13:29:23 +02:00
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virtual uint32_t type() const { return FileStorageNode::TYPE_FILE ; }
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virtual ~FileEntry() {}
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// local stuff
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std::string file_name ;
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uint64_t file_size ;
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time_t file_modtime;
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RsFileHash file_hash ;
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};
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class DirEntry: public FileStorageNode
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{
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public:
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2016-09-05 21:22:11 +02:00
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DirEntry(const std::string& name) : dir_name(name), dir_modtime(0),dir_most_recent_time(0),dir_update_time(0) {}
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2016-09-03 13:29:23 +02:00
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virtual ~DirEntry() {}
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virtual uint32_t type() const { return FileStorageNode::TYPE_DIR ; }
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// local stuff
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std::string dir_name ;
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std::string dir_parent_path ;
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std::vector<DirectoryStorage::EntryIndex> subdirs ;
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std::vector<DirectoryStorage::EntryIndex> subfiles ;
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time_t dir_modtime;
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2016-09-05 21:22:11 +02:00
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time_t dir_most_recent_time; // recursive most recent modification time, including files and subdirs in the entire hierarchy below.
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2016-09-03 13:29:23 +02:00
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time_t dir_update_time; // last time the information was updated for that directory. Includes subdirs indexes and subfile info.
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};
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// class stuff
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InternalFileHierarchyStorage() ;
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bool load(const std::string& fname) ;
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bool save(const std::string& fname) ;
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int parentRow(DirectoryStorage::EntryIndex e);
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bool isIndexValid(DirectoryStorage::EntryIndex e) const;
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bool stampDirectory(const DirectoryStorage::EntryIndex& indx);
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bool updateSubDirectoryList(const DirectoryStorage::EntryIndex& indx,const std::map<std::string,time_t>& subdirs);
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bool removeDirectory(DirectoryStorage::EntryIndex indx) ;
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bool checkIndex(DirectoryStorage::EntryIndex indx,uint8_t type) const;
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bool updateSubFilesList(const DirectoryStorage::EntryIndex& indx,const std::map<std::string,DirectoryStorage::FileTS>& subfiles,std::map<std::string,DirectoryStorage::FileTS>& new_files);
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bool updateHash(const DirectoryStorage::EntryIndex& file_index,const RsFileHash& hash);
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bool updateFile(const DirectoryStorage::EntryIndex& file_index,const RsFileHash& hash, const std::string& fname,uint64_t size, const time_t modf_time);
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bool updateDirEntry(const DirectoryStorage::EntryIndex& indx,const std::string& dir_name,time_t most_recent_time,time_t dir_modtime,const std::vector<DirectoryStorage::EntryIndex>& subdirs_array,const std::vector<DirectoryStorage::EntryIndex>& subfiles_array);
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bool getDirUpdateTS(const DirectoryStorage::EntryIndex& index,time_t& recurs_max_modf_TS,time_t& local_update_TS);
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bool setDirUpdateTS(const DirectoryStorage::EntryIndex& index,time_t& recurs_max_modf_TS,time_t& local_update_TS);
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// Do a complete recursive sweep over sub-directories and files, and update the lst modf TS. This could be also performed by a cleanup method.
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time_t recursUpdateLastModfTime(const DirectoryStorage::EntryIndex& dir_index);
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// file/dir access and modification
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bool findSubDirectory(DirectoryStorage::EntryIndex e,const std::string& s) const ; // returns true when s is the name of a sub-directory in the given entry e
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uint32_t mRoot ;
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std::vector<FileStorageNode*> mNodes;// uses pointers to keep information about valid/invalid objects.
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void compress() ; // use empty space in the vector, mostly due to deleted entries. This is a complicated operation, mostly due to
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// all the indirections used. Nodes need to be moved, renamed, etc. The operation discards all file entries that
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// are not referenced.
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friend class DirectoryStorage ; // only class that can use this.
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friend class LocalDirectoryStorage ; // only class that can use this.
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// Low level stuff. Should normally not be used externally.
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const FileStorageNode *getNode(DirectoryStorage::EntryIndex indx) const;
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const DirEntry *getDirEntry(DirectoryStorage::EntryIndex indx) const;
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const FileEntry *getFileEntry(DirectoryStorage::EntryIndex indx) const;
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uint32_t getType(DirectoryStorage::EntryIndex indx) const;
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DirectoryStorage::EntryIndex getSubFileIndex(DirectoryStorage::EntryIndex parent_index,uint32_t file_tab_index);
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DirectoryStorage::EntryIndex getSubDirIndex(DirectoryStorage::EntryIndex parent_index,uint32_t dir_tab_index);
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bool searchHash(const RsFileHash& hash,std::list<DirectoryStorage::EntryIndex>& results);
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bool check(std::string& error_string) const ;// checks consistency of storage.
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void print() const;
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private:
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void recursPrint(int depth,DirectoryStorage::EntryIndex node) const;
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static bool nodeAccessError(const std::string& s);
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// Removes the given subdirectory from the parent node and all its pendign subdirs. Files are kept, and will go during the cleaning
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// phase. That allows to keep file information when moving them around.
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bool recursRemoveDirectory(DirectoryStorage::EntryIndex dir);
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std::map<RsFileHash,DirectoryStorage::EntryIndex> mHashes ; // used for fast search access. We should try something faster than std::map. hash_map??
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};
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