mirror of
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105 lines
3.0 KiB
C
105 lines
3.0 KiB
C
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/***************************************************************************
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* Copyright (C) 2002-2003 Andi Peredri *
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* andi@ukr.net *
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* Copyright (C) 2004-2005 Artur Wiebe *
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* wibix@gmx.de *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#ifndef _TOPLEVEL_H_
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#define _TOPLEVEL_H_
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#include <QMainWindow>
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#include <QAction>
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#include <QMap>
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class myView;
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class myNewGameDlg;
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class myTopLevel : public QMainWindow
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{
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Q_OBJECT
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public:
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myTopLevel();
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void open(const QString& filename);
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protected:
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void closeEvent(QCloseEvent*);
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private slots:
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void slot_help();
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void slot_about();
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void slot_new_game();
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void slot_open_game();
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void slot_save_game();
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void slot_next_round();
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void slot_notation(bool);
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void slot_notation_font();
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void slot_working(bool);
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void set_theme(QAction*);
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void warning(const QString& text);
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private:
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void make_actions();
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void make_central_widget();
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void restore_settings();
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void store_settings();
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// add themes to this menu.
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void read_themes(QActionGroup*, QMenu*, const QString& path);
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void information(const QString& caption, const QString& text);
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// returns true if the user wishes to keep current game
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bool keep_game();
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private:
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QMenu* viewMenu;
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//
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QAction* gameNew;
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QAction* gameStop;
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QAction* gameOpen;
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QAction* gameSave;
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QAction* gameNextRound;
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//
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QAction* viewNotation;
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QAction* viewNotationAbove;
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//
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QAction* settingsKeep;
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QAction* settingsClearLog;
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QString filename; // PDN File Name
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myView* m_view;
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myNewGameDlg* m_newgame;
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typedef QMap<QAction*, QString> myThemeMap;
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myThemeMap m_themes;
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};
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#endif
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