RetroShare/plugins/qsolocards_plugin/SpiderBoard.h

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/*
QSoloCards is a collection of Solitaire card games written using Qt
Copyright (C) 2009 Steve Moore
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SPIDERBOARD_H
#define SPIDERBOARD_H
#include "GameBoard.h"
#include "CardStack.h"
#include "SpiderStack.h"
#include "SpiderHomeStack.h"
#include <vector>
class SpiderBoard : public GameBoard
{
Q_OBJECT
public:
enum GameType
{
FourSuits=4,
TwoSuits=2,
OneSuit=1
};
static const QString GameTypeKeyStr;
SpiderBoard(QWidget * pParent=NULL);
virtual ~SpiderBoard();
bool getHint(CardStack * & pSrcWidget,
unsigned int & srcStackIndex,
CardStack * & pDstWidget);
inline bool hasDemo() const {return true;}
virtual void newGame();
virtual void addGameMenuItems(QMenu & menu);
virtual void loadSettings(const QSettings & settings);
virtual void saveSettings(QSettings & settings);
inline bool isCheating() const {return m_cheat;}
void setCheat(bool cheat);
inline bool supportsScore() const{return true;}
public slots:
virtual void slotDealNextCards(CardStack * pCardStackWidget=NULL,unsigned int index=0);
// these slot catch the signals from the SpiderStacks that are started by
// a click on a card instead of a drag
virtual void slotSendSuitHome(SpiderStack *,const PlayingCardVector &,const CardMoveRecord &);
virtual void slotMoveCardsToDiffStack(SpiderStack *,const PlayingCardVector &,const CardMoveRecord &);
void slotSetFourSuits();
void slotSetTwoSuits();
void slotSetOneSuit();
protected:
void calcScore();
virtual void resizeEvent (QResizeEvent * event);
bool runDemo(bool stopWhenNoMore=true);
virtual void createStacks();
virtual bool isGameWon()const;
virtual bool isGameWonNotComplete()const;
CardStack * m_pDeck;
std::vector<SpiderHomeStack *> m_homeVector; // we will have 8 items in this
//vector one for each suit (2 decks)
std::vector<SpiderStack *> m_stackVector; // we will have 10 items in this vector
bool m_cheat;
GameType m_gameType;
};
#endif // SPIDERBOARD_H