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81 lines
2.3 KiB
C
81 lines
2.3 KiB
C
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/*
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QSoloCards is a collection of Solitaire card games written using Qt
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Copyright (C) 2009 Steve Moore
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __STACKTOSTACKFLIPANI_H__
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#define __STACKTOSTACKFLIPANI_H__
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#include "CardStack.h"
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#include "CardMoveRecord.h"
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#include <QtCore/QObject>
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#include <QtCore/QTimeLine>
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#include <QtGui/QGraphicsItemAnimation>
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#include <QtGui/QGraphicsPixmapItem>
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#include <QtGui/QPixmap>
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class StackToStackFlipAni: public QObject
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{
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Q_OBJECT
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public:
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static const qreal ExposedPrecentShownCards;
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static const qreal ExposedPrecentHiddenCards;
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StackToStackFlipAni();
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virtual ~StackToStackFlipAni();
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inline bool isAniRunning() const{return m_aniRunning;}
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inline void stopAni(){if (m_aniRunning){slotAniFinished(false);m_aniRunning=false;}}
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void moveCards(CardStack * pDst,CardStack * pSrc,
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int numCards=1,int cardsShown=-1,
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int duration=500);
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signals:
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void cardsMoved(const CardMoveRecord & moveRecord);
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public slots:
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void slotAniFinished(bool emitSignal=true);
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void slotAniProgress(qreal currProgress);
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protected:
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virtual void runAnimation(int duration);
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virtual QPixmap * getAniPixmap();
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QSize calcPixmapSize();
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int getOverlapIncrement(unsigned int index);
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void flipCards();
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private:
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CardStack * m_pDst;
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CardStack * m_pSrc;
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PlayingCardVector m_cardVector;
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unsigned int m_firstCardToShow; // first index into m_cardVector to show
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bool m_flipPtReached;
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CardMoveRecord m_moveRecord;
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QTimeLine * m_pTimeLine;
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QGraphicsItemAnimation * m_pItemAni;
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QGraphicsPixmapItem * m_pPixmapItem;
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bool m_aniRunning;
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};
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#endif
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