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113 lines
3.0 KiB
C++
113 lines
3.0 KiB
C++
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/***************************************************************************
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* Copyright (C) 2004-2005 Artur Wiebe *
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* wibix@gmx.de *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include <QDebug>
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#include "humanplayer.h"
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#include "rcheckers.h"
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#include "echeckers.h"
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#include "pdn.h"
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myHumanPlayer::myHumanPlayer(const QString& name, bool white,
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bool second_player)
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: myPlayer(name, white)
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{
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selected = false;
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m_second = second_player;
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m_game = 0;
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}
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myHumanPlayer::~myHumanPlayer()
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{
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}
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void myHumanPlayer::yourTurn(const Checkers* g)
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{
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if(!m_game || m_game->type()!=g->type()) {
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delete m_game;
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if(g->type()==RUSSIAN)
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m_game = new RCheckers();
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else
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m_game = new ECheckers();
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}
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// synchronize
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m_game->fromString(g->toString(m_second));
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}
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bool myHumanPlayer::fieldClicked(int field_num, bool* select, QString& errmsg)
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{
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if(m_second)
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field_num = 31 - field_num;
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switch(m_game->item(field_num)) {
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case MAN1:
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case KING1:
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if(m_game->checkCapture1() && !m_game->canCapture1(field_num)) {
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errmsg = tr("You must capture."); //TODO better text.
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return false;
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}
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if(!m_game->canCapture1(field_num) && !m_game->canMove1(field_num)) {
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errmsg = tr("Cannot move this."); //TODO better text.
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return false;
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}
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// Player (re)selects
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from = field_num;
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fromField = field_num;
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selected = true;
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*select = true;
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return true;
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break;
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case FREE:
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if(!selected)
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return true;
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if(!go(field_num))
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return false; // incorrect course
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// move done - unselect
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if(selected)
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*select = false;
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selected = false;
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emit moveDone(m_game->toString(m_second));
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break;
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default:
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break;
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}
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return true;
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}
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bool myHumanPlayer::go(int to)
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{
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return m_game->go1(from, to);
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}
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