mirror of
https://github.com/RetroShare/RetroShare.git
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115 lines
3.0 KiB
C++
115 lines
3.0 KiB
C++
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/***************************************************************************
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* Copyright (C) 2004-2005 Artur Wiebe *
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* wibix@gmx.de *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include <QDebug>
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#include <QApplication>
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#include <QEvent>
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#include "computerplayer.h"
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#include "pdn.h"
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#include "rcheckers.h"
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#include "echeckers.h"
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#include "checkers.h"
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myComputerPlayer::myComputerPlayer(const QString& name, bool white, int skill)
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: myPlayer(name, white)
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{
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m_game = 0;
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m_thread = 0;
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m_skill = skill;
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}
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myComputerPlayer::~myComputerPlayer()
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{
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if(m_thread) {
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m_thread->stop();
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// delete m_thread
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}
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delete m_game;
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}
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void myComputerPlayer::yourTurn(const Checkers* g)
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{
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if(m_thread)
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qDebug("myComputerPlayer::yourTurn: a thread exists.");
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// first create it.
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if(!m_game || m_game->type()!=g->type()) {
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delete m_game;
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if(g->type()==RUSSIAN)
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m_game = new RCheckers();
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else
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m_game = new ECheckers();
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}
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m_game->setSkill(m_skill);
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m_game->fromString(g->toString(false));
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m_thread = new myThread(this, m_game);
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m_thread->start();
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}
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void myComputerPlayer::stop()
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{
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if(m_thread) {
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m_thread->stop();
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}
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}
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void myComputerPlayer::customEvent(QEvent* ev)
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{
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if(ev->type() == QEvent::MaxUser) {
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m_thread->wait();
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delete m_thread;
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m_thread = 0;
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emit moveDone(m_game->toString(false));
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}
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}
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/****************************************************************************
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*
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*
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***************************************************************************/
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void myThread::run()
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{
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m_game->go2();
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if(!m_aborted) {
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QEvent* ev = new QEvent(QEvent::MaxUser);
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QApplication::postEvent(m_player, ev);
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} else
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qDebug("thread.aborted.done.");
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}
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void myThread::stop()
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{
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m_aborted = true;
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m_game->setSkill(0);
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}
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