RetroShare/supportlibs/pegmarkdown/peg-0.1.9/tree.h

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/* Copyright (c) 2007 by Ian Piumarta
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the 'Software'),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, provided that the above copyright notice(s) and this
* permission notice appear in all copies of the Software. Acknowledgement
* of the use of this Software in supporting documentation would be
* appreciated but is not required.
*
* THE SOFTWARE IS PROVIDED 'AS IS'. USE ENTIRELY AT YOUR OWN RISK.
*
* Last edited: 2007-05-15 10:32:05 by piumarta on emilia
*/
#include <stdio.h>
enum { Unknown= 0, Rule, Variable, Name, Dot, Character, String, Class, Action, Predicate, Alternate, Sequence, PeekFor, PeekNot, Query, Star, Plus };
enum {
RuleUsed = 1<<0,
RuleReached = 1<<1,
};
typedef union Node Node;
struct Rule { int type; Node *next; char *name; Node *variables; Node *expression; int id; int flags; };
struct Variable { int type; Node *next; char *name; Node *value; int offset; };
struct Name { int type; Node *next; Node *rule; Node *variable; };
struct Dot { int type; Node *next; };
struct Character { int type; Node *next; char *value; };
struct String { int type; Node *next; char *value; };
struct Class { int type; Node *next; unsigned char *value; };
struct Action { int type; Node *next; char *text; Node *list; char *name; Node *rule; };
struct Predicate { int type; Node *next; char *text; };
struct Alternate { int type; Node *next; Node *first; Node *last; };
struct Sequence { int type; Node *next; Node *first; Node *last; };
struct PeekFor { int type; Node *next; Node *element; };
struct PeekNot { int type; Node *next; Node *element; };
struct Query { int type; Node *next; Node *element; };
struct Star { int type; Node *next; Node *element; };
struct Plus { int type; Node *next; Node *element; };
struct Any { int type; Node *next; };
union Node
{
int type;
struct Rule rule;
struct Variable variable;
struct Name name;
struct Dot dot;
struct Character character;
struct String string;
struct Class cclass;
struct Action action;
struct Predicate predicate;
struct Alternate alternate;
struct Sequence sequence;
struct PeekFor peekFor;
struct PeekNot peekNot;
struct Query query;
struct Star star;
struct Plus plus;
struct Any any;
};
extern Node *actions;
extern Node *rules;
extern Node *start;
extern int ruleCount;
extern FILE *output;
extern Node *makeRule(char *name);
extern Node *findRule(char *name);
extern Node *beginRule(Node *rule);
extern void Rule_setExpression(Node *rule, Node *expression);
extern Node *Rule_beToken(Node *rule);
extern Node *makeVariable(char *name);
extern Node *makeName(Node *rule);
extern Node *makeDot(void);
extern Node *makeCharacter(char *text);
extern Node *makeString(char *text);
extern Node *makeClass(char *text);
extern Node *makeAction(char *text);
extern Node *makePredicate(char *text);
extern Node *makeAlternate(Node *e);
extern Node *Alternate_append(Node *e, Node *f);
extern Node *makeSequence(Node *e);
extern Node *Sequence_append(Node *e, Node *f);
extern Node *makePeekFor(Node *e);
extern Node *makePeekNot(Node *e);
extern Node *makeQuery(Node *e);
extern Node *makeStar(Node *e);
extern Node *makePlus(Node *e);
extern Node *push(Node *node);
extern Node *top(void);
extern Node *pop(void);
extern void Rule_compile_c_header(void);
extern void Rule_compile_c(Node *node);
extern void Node_print(Node *node);
extern void Rule_print(Node *node);