RetroShare/libretroshare/src/serialiser/rsgameitems.cc

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/*
* libretroshare/src/serialiser: rsgameitems.cc
*
* RetroShare Serialiser.
*
* Copyright 2007-2008 by Robert Fernie.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License Version 2 as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
* USA.
*
* Please report all bugs and problems to "retroshare@lunamutt.com".
*
*/
#include "serialiser/rsbaseserial.h"
#include "serialiser/rsgameitems.h"
#include "serialiser/rstlvbase.h"
/***
#define RSSERIAL_DEBUG 1
***/
#include <iostream>
/*************************************************************************/
RsGameItem::~RsGameItem()
{
return;
}
void RsGameItem::clear()
{
serviceId = 0;
numPlayers = 0;
msg = 0;
gameId.clear();
gameComment.clear();
players.TlvClear();
}
std::ostream &RsGameItem::print(std::ostream &out, uint16_t indent)
{
printRsItemBase(out, "RsGameItem", indent);
uint16_t int_Indent = indent + 2;
printIndent(out, int_Indent);
out << "serviceId: " << serviceId << std::endl;
printIndent(out, int_Indent);
out << "numPlayers: " << numPlayers << std::endl;
printIndent(out, int_Indent);
out << "msg: " << msg << std::endl;
printIndent(out, int_Indent);
out << "gameId: " << gameId << std::endl;
printIndent(out, int_Indent);
std::string cnv_comment(gameComment.begin(), gameComment.end());
out << "msg: " << cnv_comment << std::endl;
printIndent(out, int_Indent);
out << "Players Ids: " << std::endl;
players.print(out, int_Indent);
printRsItemEnd(out, "RsGameItem", indent);
return out;
}
uint32_t RsGameSerialiser::sizeItem(RsGameItem *item)
{
uint32_t s = 8; /* header */
s += 4; /* serviceId */
s += 4; /* numPlayers */
s += 4; /* msg */
s += GetTlvStringSize(item->gameId);
s += GetTlvWideStringSize(item->gameComment);
s += item->players.TlvSize();
return s;
}
/* serialise the data to the buffer */
bool RsGameSerialiser::serialiseItem(RsGameItem *item, void *data, uint32_t *pktsize)
{
uint32_t tlvsize = sizeItem(item);
uint32_t offset = 0;
if (*pktsize < tlvsize)
return false; /* not enough space */
*pktsize = tlvsize;
bool ok = true;
ok &= setRsItemHeader(data, tlvsize, item->PacketId(), tlvsize);
#ifdef RSSERIAL_DEBUG
std::cerr << "RsGameSerialiser::serialiseItem() Header: " << ok << std::endl;
std::cerr << "RsGameSerialiser::serialiseItem() Size: " << tlvsize << std::endl;
#endif
/* skip the header */
offset += 8;
/* add mandatory parts first */
ok &= setRawUInt32(data, tlvsize, &offset, item->serviceId);
ok &= setRawUInt32(data, tlvsize, &offset, item->numPlayers);
ok &= setRawUInt32(data, tlvsize, &offset, item->msg);
ok &= SetTlvString(data, tlvsize, &offset, TLV_TYPE_STR_GENID, item->gameId);
ok &= SetTlvWideString(data, tlvsize, &offset, TLV_TYPE_WSTR_COMMENT, item->gameComment);
ok &= item->players.SetTlv(data, tlvsize, &offset);
if (offset != tlvsize)
{
ok = false;
#ifdef RSSERIAL_DEBUG
std::cerr << "RsGameSerialiser::serialiseItem() Size Error! " << std::endl;
#endif
}
return ok;
}
RsGameItem *RsGameSerialiser::deserialiseItem(void *data, uint32_t *pktsize)
{
/* get the type and size */
uint32_t rstype = getRsItemId(data);
uint32_t tlvsize = getRsItemSize(data);
uint32_t offset = 0;
if ((RS_PKT_VERSION_SERVICE != getRsItemVersion(rstype)) ||
(RS_SERVICE_TYPE_GAME_LAUNCHER != getRsItemService(rstype)) ||
(RS_PKT_SUBTYPE_DEFAULT != getRsItemSubType(rstype)))
{
return NULL; /* wrong type */
}
if (*pktsize < tlvsize) /* check size */
return NULL; /* not enough data */
/* set the packet length */
*pktsize = tlvsize;
bool ok = true;
/* ready to load */
RsGameItem *item = new RsGameItem();
item->clear();
/* skip the header */
offset += 8;
/* add mandatory parts first */
ok &= getRawUInt32(data, tlvsize, &offset, &(item->serviceId));
ok &= getRawUInt32(data, tlvsize, &offset, &(item->numPlayers));
ok &= getRawUInt32(data, tlvsize, &offset, &(item->msg));
ok &= GetTlvString(data, tlvsize, &offset, TLV_TYPE_STR_GENID, item->gameId);
ok &= GetTlvWideString(data, tlvsize, &offset, TLV_TYPE_WSTR_COMMENT, item->gameComment);
ok &= item->players.GetTlv(data, tlvsize, &offset);
if (offset != tlvsize)
{
/* error */
delete item;
return NULL;
}
if (!ok)
{
delete item;
return NULL;
}
return item;
}
uint32_t RsGameSerialiser::size(RsItem *item)
{
return sizeItem((RsGameItem *) item);
}
bool RsGameSerialiser::serialise(RsItem *item, void *data, uint32_t *pktsize)
{
return serialiseItem((RsGameItem *) item, data, pktsize);
}
RsItem *RsGameSerialiser::deserialise(void *data, uint32_t *pktsize)
{
return deserialiseItem(data, pktsize);
}
/*************************************************************************/