RetroShare/retroshare-gui/src/gui/GamesDialog.cpp

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/****************************************************************
* RetroShare is distributed under the following license:
*
* Copyright (C) 2006,2007 crypton
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
****************************************************************/
#include <QFile>
#include <QFileInfo>
#include "GamesDialog.h"
#include "rsiface/rsiface.h"
#include "rsiface/rsgame.h"
#include "rsiface/rspeers.h"
#include <iostream>
#include <sstream>
#include <QContextMenuEvent>
#include <QMenu>
#include <QCursor>
#include <QPoint>
#include <QMouseEvent>
#include <QPixmap>
#include <QMessageBox>
#include <QHeaderView>
const uint32_t GAME_LIST_TYPE = 0;
const uint32_t GAME_LIST_SERVER = 1;
const uint32_t GAME_LIST_STATUS = 2;
const uint32_t GAME_LIST_NAME = 3;
const uint32_t GAME_LIST_ID = 4;
const uint32_t GAME_PEER_PLAYER = 0;
const uint32_t GAME_PEER_INVITE = 1;
const uint32_t GAME_PEER_INTEREST = 2;
const uint32_t GAME_PEER_PLAY = 3;
const uint32_t GAME_PEER_ID = 4;
/* Images for context menu icons */
#define IMAGE_REMOVEFRIEND ":/images/removefriend16.png"
#define IMAGE_EXPIORTFRIEND ":/images/exportpeers_16x16.png"
#define IMAGE_CHAT ":/images/chat.png"
/* Images for Status icons */
#define IMAGE_ONLINE ":/images/donline.png"
#define IMAGE_OFFLINE ":/images/dhidden.png"
/** Constructor */
GamesDialog::GamesDialog(QWidget *parent)
: MainPage(parent)
{
/* Invoke the Qt Designer generated object setup routine */
ui.setupUi(this);
connect( ui.gameTreeWidget, SIGNAL( customContextMenuRequested( QPoint ) ), this, SLOT( gameListPopupMenu( QPoint ) ) );
connect( ui.peertreeWidget, SIGNAL( customContextMenuRequested( QPoint ) ), this, SLOT( gamePeersPopupMenu( QPoint ) ) );
connect( ui.createButton, SIGNAL( pressed( void ) ), this, SLOT( createGame( void ) ) );
connect( ui.deleteButton, SIGNAL( pressed( void ) ), this, SLOT( deleteGame( void ) ) );
connect( ui.inviteButton, SIGNAL( pressed( void ) ), this, SLOT( inviteGame( void ) ) );
connect( ui.playButton, SIGNAL( pressed( void ) ), this, SLOT( playGame ( void ) ) );
connect( ui.gameTreeWidget, SIGNAL( itemSelectionChanged( void ) ), this, SLOT( updateGameDetails( void ) ) );
/* hide the Tree +/- */
ui.peertreeWidget -> setRootIsDecorated( false );
/* Set header resize modes and initial section sizes */
// QHeaderView * _header = ui.peertreeWidget->header () ;
// _header->setResizeMode (0, QHeaderView::Custom);
// _header->setResizeMode (1, QHeaderView::Interactive);
// _header->setResizeMode (2, QHeaderView::Interactive);
// _header->setResizeMode (3, QHeaderView::Interactive);
// _header->setResizeMode (4, QHeaderView::Interactive);
// _header->setResizeMode (5, QHeaderView::Interactive);
// _header->setResizeMode (6, QHeaderView::Interactive);
// _header->setResizeMode (7, QHeaderView::Interactive);
// _header->setResizeMode (8, QHeaderView::Interactive);
// _header->setResizeMode (9, QHeaderView::Interactive);
// _header->setResizeMode (10, QHeaderView::Interactive);
// _header->setResizeMode (11, QHeaderView::Interactive);
//
// _header->resizeSection ( 0, 25 );
// _header->resizeSection ( 1, 100 );
// _header->resizeSection ( 2, 100 );
// _header->resizeSection ( 3, 100 );
// _header->resizeSection ( 4, 100 );
// _header->resizeSection ( 5, 200 );
// _header->resizeSection ( 6, 100 );
// _header->resizeSection ( 7, 100 );
// _header->resizeSection ( 8, 100 );
// _header->resizeSection ( 9, 100 );
// _header->resizeSection ( 10, 100 );
/* Hide platform specific features */
#ifdef Q_WS_WIN
#endif
}
void GamesDialog::updateGameList()
{
/* get the list of games from the server */
std::list<RsGameInfo> gameList;
std::list<RsGameInfo>::iterator it;
rsGameLauncher->getGameList(gameList);
/* get a link to the table */
QTreeWidget *gameWidget = ui.gameTreeWidget;
QTreeWidgetItem *oldSelect = getCurrentGame();
QTreeWidgetItem *newSelect = NULL;
std::string oldId;
if (oldSelect)
{
oldId = (oldSelect->text(GAME_LIST_ID)).toStdString();
}
QList<QTreeWidgetItem *> items;
for(it = gameList.begin(); it != gameList.end(); it++)
{
/* make a widget per game */
QTreeWidgetItem *item = new QTreeWidgetItem((QTreeWidget*)0);
std::string serverName = rsPeers->getPeerName(it->serverId);
item -> setText(GAME_LIST_TYPE, QString::fromStdString(it->gameType));
item -> setText(GAME_LIST_SERVER, QString::fromStdString(serverName));
item -> setText(GAME_LIST_NAME, QString::fromStdString(it->gameName));
item -> setText(GAME_LIST_STATUS, QString::fromStdString(it->status));
item -> setText(GAME_LIST_ID, QString::fromStdString(it->gameId));
if ((oldSelect) && (oldId == it->gameId))
{
newSelect = item;
}
/* add to the list */
items.append(item);
}
gameWidget->clear();
gameWidget->setColumnCount(5);
/* add the items in! */
gameWidget->insertTopLevelItems(0, items);
if (newSelect)
{
gameWidget->setCurrentItem(newSelect);
}
gameWidget->update(); /* update display */
updateGameDetails();
}
QTreeWidgetItem *GamesDialog::getCurrentGame()
{
return ui.gameTreeWidget->currentItem();
}
QTreeWidgetItem *GamesDialog::getCurrentPeer()
{
return ui.peertreeWidget->currentItem();
}
void GamesDialog::updateGameDetails()
{
/* get the list of games from the server */
RsGameDetail detail;
/* get a link to the table */
QTreeWidget *detailWidget = ui.peertreeWidget;
QTreeWidgetItem *gameSelect = getCurrentGame();
if (!gameSelect)
{
/* clear and finished */
detailWidget->clear();
//detailWidget->update();
mCurrentGame = "";
mCurrentGameStatus = "";
return;
}
std::string gameId = (gameSelect->text(GAME_LIST_ID)).toStdString();
rsGameLauncher->getGameDetail(gameId, detail);
QTreeWidgetItem *oldSelect = getCurrentPeer();
QTreeWidgetItem *newSelect = NULL;
std::string oldId;
if (mCurrentGame != gameId)
oldSelect = NULL; /* if we've changed game -> clear select */
if (oldSelect)
{
oldId = (oldSelect->text(GAME_PEER_ID)).toStdString();
}
QList<QTreeWidgetItem *> items;
/* layout depends on the game status */
std::map<std::string, RsGamePeer>::iterator it;
for(it = detail.gamers.begin(); it != detail.gamers.end(); it++)
{
bool showPeer = false;
if (detail.status == "Invite")
{
showPeer = true;
}
else if (detail.status == "Confirm")
{
if ((it->second).invite == true)
showPeer = true;
}
else if (detail.status == "Playing")
{
if ((it->second).play == true)
showPeer = true;
}
/* display */
if (showPeer)
{
QTreeWidgetItem *item = new QTreeWidgetItem((QTreeWidget*)0);
std::string name = rsPeers->getPeerName(it->second.id);
if (it->second.id == rsPeers->getOwnId())
{
name = "Yourself";
}
item -> setText(GAME_PEER_PLAYER, QString::fromStdString(name));
if (it->second.invite)
item -> setText(GAME_PEER_INVITE, "Yes");
else
item -> setText(GAME_PEER_INVITE, "No");
if (it->second.interested)
item -> setText(GAME_PEER_INTEREST, "Yes");
else
item -> setText(GAME_PEER_INTEREST, "No");
if (it->second.play)
item -> setText(GAME_PEER_PLAY, "Yes");
else
item -> setText(GAME_PEER_PLAY, "No");
/* add a checkItem here */
//item -> setText(GAME_PEER_PLAY, "Maybe");
item -> setText(GAME_PEER_ID, QString::fromStdString(it->second.id));
if ((oldSelect) && (oldId == it->first))
{
newSelect = item;
}
/* add to the list */
items.append(item);
}
}
if (detail.status == "Invite")
{
std::list<std::string> friends;
std::list<std::string>::iterator fit;
rsPeers->getOnlineList(friends);
for(fit = friends.begin(); fit != friends.end(); fit++)
{
if (detail.gamers.end() != detail.gamers.find(*fit))
{
/* already present */
continue;
}
std::string name = rsPeers->getPeerName(*fit);
/* make a widget per friend */
QTreeWidgetItem *item = new QTreeWidgetItem((QTreeWidget*)0);
item -> setText(GAME_PEER_PLAYER, QString::fromStdString(name));
item -> setText(GAME_PEER_INVITE, "No");
item -> setText(GAME_PEER_INTEREST, "?");
item -> setText(GAME_PEER_PLAY, "?");
item -> setText(GAME_PEER_ID, QString::fromStdString(*fit));
if ((oldSelect) && (oldId == *fit))
{
newSelect = item;
}
/* add to the list */
items.append(item);
}
}
detailWidget->clear();
detailWidget->setColumnCount(5);
/* add the items in! */
detailWidget->insertTopLevelItems(0, items);
if (newSelect)
{
detailWidget->setCurrentItem(newSelect);
}
detailWidget->update(); /* update display */
/* store the game Id */
mCurrentGame = gameId;
mCurrentGameStatus = detail.status;
}
void GamesDialog::gameListPopupMenu( QPoint point )
{
QMenu contextMnu( this );
QMouseEvent *mevent = new QMouseEvent( QEvent::MouseButtonPress, point, Qt::RightButton, Qt::RightButton, Qt::NoModifier );
QAction *deleteAct = new QAction(QIcon(IMAGE_EXPIORTFRIEND), tr( "Cancel Game" ), this );
connect( deleteAct , SIGNAL( triggered() ), this, SLOT( deleteGame() ) );
contextMnu.clear();
contextMnu.addSeparator();
contextMnu.addAction(deleteAct);
contextMnu.addSeparator();
contextMnu.exec( mevent->globalPos() );
}
void GamesDialog::gamePeersPopupMenu( QPoint point )
{
QMenu contextMnu( this );
QMouseEvent *mevent = new QMouseEvent( QEvent::MouseButtonPress, point, Qt::RightButton, Qt::RightButton, Qt::NoModifier );
if (mCurrentGame == "")
{
return;
}
if (mCurrentGameStatus == "Invite")
{
/* invite */
/* uninvite */
QAction *inviteAct = new QAction(QIcon(IMAGE_EXPIORTFRIEND), tr( "Add to Invite List" ), this );
connect( inviteAct , SIGNAL( triggered() ), this, SLOT( invitePeer() ) );
QAction *uninviteAct = new QAction(QIcon(IMAGE_EXPIORTFRIEND), tr( "Remove from Invite List" ), this );
connect( uninviteAct , SIGNAL( triggered() ), this, SLOT( uninvitePeer() ) );
contextMnu.clear();
contextMnu.addAction(inviteAct);
contextMnu.addAction(uninviteAct);
contextMnu.exec( mevent->globalPos() );
}
else if (mCurrentGameStatus == "Confirm")
{
/* invite */
/* uninvite */
QAction *inviteAct = new QAction(QIcon(IMAGE_EXPIORTFRIEND), tr( "Add to Play List" ), this );
connect( inviteAct , SIGNAL( triggered() ), this, SLOT( confirmPeer() ) );
QAction *uninviteAct = new QAction(QIcon(IMAGE_EXPIORTFRIEND), tr( "Remove from Play List" ), this );
connect( uninviteAct , SIGNAL( triggered() ), this, SLOT( unconfirmPeer() ) );
QAction *interestedAct = new QAction(QIcon(IMAGE_EXPIORTFRIEND), tr( "Interested in Game" ), this );
connect( interestedAct , SIGNAL( triggered() ), this, SLOT( interested() ) );
QAction *uninterestedAct = new QAction(QIcon(IMAGE_EXPIORTFRIEND), tr( "Not Interested" ), this );
connect( uninterestedAct , SIGNAL( triggered() ), this, SLOT( uninterested() ) );
contextMnu.clear();
contextMnu.addAction(inviteAct);
contextMnu.addAction(uninviteAct);
contextMnu.addSeparator();
contextMnu.addAction(interestedAct);
contextMnu.addAction(uninterestedAct);
contextMnu.exec( mevent->globalPos() );
}
else
{
/* no menu for playing */
}
return;
}
void GamesDialog::createGame()
{
/* extract the Game Type and number of players from GUI */
std::string gameName = ui.gameNameEdit->text().toStdString();
uint32_t gameType = ui.gameComboBox->currentIndex();
bool addAll = ui.checkInviteAll->isChecked();
std::list<std::string> playerList;
std::string gameId = rsGameLauncher->createGame(gameType, gameName);
if (addAll)
{
std::list<std::string> friends;
std::list<std::string>::iterator fit;
rsPeers->getOnlineList(friends);
for(fit = friends.begin(); fit != friends.end(); fit++)
{
rsGameLauncher -> invitePeer(gameId, *fit);
}
}
/* call to the GameControl */
std::cerr << "GamesDialog::createGame() Game: " << gameType << " name: " << gameName;
std::cerr << std::endl;
updateGameList();
}
void GamesDialog::deleteGame()
{
QTreeWidgetItem *gameSelect = getCurrentGame();
if (!gameSelect)
return;
std::string gameId = (gameSelect->text(GAME_LIST_ID)).toStdString();
rsGameLauncher->deleteGame(gameId);
updateGameList();
}
void GamesDialog::inviteGame()
{
QTreeWidgetItem *gameSelect = getCurrentGame();
if (!gameSelect)
return;
std::string gameId = (gameSelect->text(GAME_LIST_ID)).toStdString();
rsGameLauncher->inviteGame(gameId);
updateGameList();
}
void GamesDialog::playGame()
{
QTreeWidgetItem *gameSelect = getCurrentGame();
if (!gameSelect)
return;
std::string gameId = (gameSelect->text(GAME_LIST_ID)).toStdString();
rsGameLauncher->playGame(gameId);
updateGameList();
}
void GamesDialog::invitePeer()
{
QTreeWidgetItem *peerSelect = getCurrentPeer();
if (!peerSelect)
return;
std::string peerId = (peerSelect->text(GAME_PEER_ID)).toStdString();
rsGameLauncher->invitePeer(mCurrentGame, peerId);
updateGameDetails();
}
void GamesDialog::uninvitePeer()
{
QTreeWidgetItem *peerSelect = getCurrentPeer();
if (!peerSelect)
return;
std::string peerId = (peerSelect->text(GAME_PEER_ID)).toStdString();
rsGameLauncher->uninvitePeer(mCurrentGame, peerId);
updateGameDetails();
}
void GamesDialog::confirmPeer()
{
QTreeWidgetItem *peerSelect = getCurrentPeer();
if (!peerSelect)
return;
std::string peerId = (peerSelect->text(GAME_PEER_ID)).toStdString();
rsGameLauncher->confirmPeer(mCurrentGame, peerId);
updateGameDetails();
}
void GamesDialog::unconfirmPeer()
{
QTreeWidgetItem *peerSelect = getCurrentPeer();
if (!peerSelect)
return;
std::string peerId = (peerSelect->text(GAME_PEER_ID)).toStdString();
rsGameLauncher->unconfirmPeer(mCurrentGame, peerId);
updateGameDetails();
}
void GamesDialog::interested()
{
QTreeWidgetItem *gameSelect = getCurrentGame();
if (!gameSelect)
return;
std::string gameId = (gameSelect->text(GAME_LIST_ID)).toStdString();
rsGameLauncher->interestedPeer(gameId);
updateGameDetails();
}
void GamesDialog::uninterested()
{
QTreeWidgetItem *gameSelect = getCurrentGame();
if (!gameSelect)
return;
std::string gameId = (gameSelect->text(GAME_LIST_ID)).toStdString();
rsGameLauncher->uninterestedPeer(gameId);
updateGameDetails();
}