RetroShare/libretroshare/src/ft/ftchunkmap.h

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#pragma once
#include <map>
#include <rsiface/rstypes.h>
// ftChunkMap:
// - handles chunk map over a complete file
// - mark down which chunk is being downloaded by which peer
// - allocate data ranges of any requested size for a given peer
// - continuing an existing chunk
// - allocating a new chunk
//
// Download mecanism:
// - ftFileCreator handles a list of active slices, and periodically resends requests every 20 sec.
// Slices have arbitrary size (less than a chunk), depending on the transfer rate.
// When receiving data, ftFileCreator shrinks its slices until they get complete. When a slice is finished, it
// notifies ftChunkMap that this slice is done.
//
// - ftChunkMap maintains two levels:
// - the chunk level (Chunks a 1MB long) with a map of who has which chunk and what locally is the state of
// each chunk
// - the slice level: each active chunk is cut into slices (basically a list of intervalls) being downloaded, and
// a remaining slice to cut off new candidates. When notified for a complete slice, ftChunkMap removed the
// corresponding acive slice. When asked a slice, ftChunkMap cuts out a slice from the remaining part of the chunk
// to download, sends the slice's coordinates and gives a unique slice id (such as the slice offset).
// This class handles a slice of a chunk, at the level of ftFileCreator
class ftChunk
{
public:
typedef uint64_t ChunkId ;
ftChunk():offset(0), size(0), ts(0) {}
friend std::ostream& operator<<(std::ostream& o,const ftChunk& f) ;
uint64_t offset;
uint64_t size;
ChunkId id ;
time_t ts;
};
// This class handles a single chunk. Although each chunk is requested at once,
// it may be sent back into sub-chunks because of file transfer rate constraints.
// So the dataReceived function should be called to progressively complete the chunk,
// and the getChunk method should ask for a sub0chunk of a given size.
//
class Chunk
{
public:
Chunk(): _start(0),_offset(0),_end(0) {} // only used in default std::map fillers
Chunk(uint64_t start,uint32_t size) ;
void getSlice(uint32_t size_hint,ftChunk& chunk) ;
// Returns true when the chunk is complete
bool empty() const { return _offset == _end ; }
// Array of intervalls of bytes to download.
//
uint64_t _start ; // const
uint64_t _offset ; // not const: handles the current offset within the chunk.
uint64_t _end ; // const
};
class ChunkDownloadInfo
{
public:
std::map<ftChunk::ChunkId,uint32_t> _slices ;
uint32_t _remains ;
};
class ChunkMap
{
public:
typedef uint32_t ChunkNumber ;
// Constructor. Decides what will be the size of chunks and how many there will be.
ChunkMap(uint64_t file_size) ;
virtual ~ChunkMap() {}
// Returns an slice of data to be asked to the peer within a chunk.
// If a chunk is already been downloaded by this peer, take a slice at
// the beginning of this chunk, or at least where it starts.
// If not, randomly/streamly select a new chunk depending on the strategy.
// adds an entry in the chunk_ids map, and sets up 1 interval for it.
// the chunk should be available from the designated peer.
virtual bool getDataChunk(const std::string& peer_id,uint32_t size_hint,ftChunk& chunk) ;
// Notify received a slice of data. This needs to
// - carve in the map of chunks what is received, what is not.
// - tell which chunks are finished. For this, each interval must know what chunk number it has been attributed
// when the interval is split in the middle, the number of intervals for the chunk is increased. If the interval is
// completely covered by the data, the interval number is decreased.
virtual void dataReceived(const ftChunk::ChunkId& c_id) ;
// Decides how chunks are selected.
// STREAMING: the 1st chunk is always returned
// RANDOM: the beginning of a random interval is selected first. If two few intervals
// exist, the largest one is randomly split into two.
void setStrategy(FileChunksInfo::ChunkStrategy s) { _strategy = s ; }
#ifdef TO_DO
// Properly fills an vector of fixed size chunks with availability or download state.
// chunks is given with the proper number of chunks and we have to adapt to it. This can be used
// to display square chunks in the gui or display a blue bar of availability by collapsing info from all peers.
void linearize(FileChunksInfo& info) const ;
// Updates the peer's availablility map
//
void setPeerAvailabilityMap(const std::string& peer_id,const std::vector<uint32_t>& peer_map) ;
#endif
// Returns the total size of downloaded data in the file.
uint64_t getTotalReceived() const { return _total_downloaded ; }
void getChunksInfo(FileChunksInfo& info) const ;
protected:
// handles what size the last chunk has.
uint32_t sizeOfChunk(uint32_t chunk_number) const ;
// Returns the first chunk available starting from start_location for this peer_id.
//
uint32_t getAvailableChunk(uint32_t start_location,const std::string& peer_id) const ;
private:
const uint64_t _file_size ; // total size of the file in bytes.
const uint32_t _chunk_size ; // Size of chunks. Common to all chunks.
FileChunksInfo::ChunkStrategy _strategy ; // how do we allocate new chunks
std::map<std::string,Chunk> _active_chunks_feed ; // vector of chunks being downloaded. Exactly one chunk per peer id.
std::map<ChunkNumber,ChunkDownloadInfo> _slices_to_download ; // list of (slice id,slice size)
std::vector<FileChunksInfo::ChunkState> _map ; // vector of chunk state over the whole file
std::map<std::string,std::vector<uint32_t> > _peers_chunks_availability ; // what does each source peer have.
uint64_t _total_downloaded ;
};