mirror of
https://github.com/RetroShare/RetroShare.git
synced 2024-12-11 08:54:34 -05:00
94 lines
3.7 KiB
C
94 lines
3.7 KiB
C
|
/*
|
||
|
QSoloCards is a collection of Solitaire card games written using Qt
|
||
|
Copyright (C) 2009 Steve Moore
|
||
|
|
||
|
This program is free software: you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation, either version 3 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
This program is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
*/
|
||
|
|
||
|
#ifndef CARDPIXMAPS_H
|
||
|
#define CARDPIXMAPS_H
|
||
|
|
||
|
#include "PlayingCard.h"
|
||
|
#include <QtSvg/QSvgRenderer>
|
||
|
#include <QtGui/QPixmap>
|
||
|
#include <map>
|
||
|
#include <string>
|
||
|
|
||
|
typedef std::map<std::string,QPixmap> CardPixmapMap;
|
||
|
|
||
|
|
||
|
class CardPixmaps
|
||
|
{
|
||
|
public:
|
||
|
static const qreal CardWidthToHeight; // This is the percentage of the height to the width
|
||
|
// that is used to render a card.
|
||
|
|
||
|
static const QString EmptyStackName;
|
||
|
static const QString EmptyStackRedealName;
|
||
|
static const QString CardBackName;
|
||
|
static const QString TransparentNoCard;
|
||
|
|
||
|
~CardPixmaps();
|
||
|
|
||
|
static CardPixmaps & getInst();
|
||
|
|
||
|
|
||
|
void setCardWidth(unsigned int width);
|
||
|
void setCardHeight(unsigned int height);
|
||
|
|
||
|
inline const QSize & getCardSize() {return m_cardSize;}
|
||
|
|
||
|
inline void clearPixmapCache(){m_pixmapMap.clear();}
|
||
|
|
||
|
// functions to make it easier to get card pixmaps.
|
||
|
const QPixmap & getCardPixmap(const PlayingCard & card,bool highlighted=false)
|
||
|
{return getCardPixmap(card.asString(),highlighted);}
|
||
|
|
||
|
const QPixmap & getCardBackPixmap(bool highlighted=false)
|
||
|
{return getCardPixmap(CardBackName,highlighted);}
|
||
|
|
||
|
const QPixmap & getTransparentPixmap()
|
||
|
{return getCardPixmap(TransparentNoCard);}
|
||
|
|
||
|
// the redeal circle is just a circle in the middle of the empty stack that indicates that
|
||
|
// you can d-click on the stack to recycle the cards. Used in games like Klondike where
|
||
|
// can go through the flip stack multiple times
|
||
|
const QPixmap & getCardNonePixmap(bool highlighted=false,bool redealCircle=false)
|
||
|
{return getCardPixmap(redealCircle?EmptyStackRedealName:EmptyStackName,highlighted);}
|
||
|
|
||
|
|
||
|
protected:
|
||
|
CardPixmaps();
|
||
|
|
||
|
private:
|
||
|
const QPixmap & getCardPixmap(const QString & imageName, bool highlighted=false);
|
||
|
void drawEmptyStack(QPainter & painter,bool highlighted,bool redealCircle);
|
||
|
void drawHighlightedCard(QPainter & painter,const QString & imageName);
|
||
|
|
||
|
|
||
|
QSvgRenderer * m_pSvgRendCard; // the svg render will be created the first time
|
||
|
// it is needed. It has to be done after Qt is initialized.
|
||
|
// And we just want to create it once. Loading it is fairly
|
||
|
// expensive.
|
||
|
CardPixmapMap m_pixmapMap; // this is a map of cards that is built as a card is needed.
|
||
|
// It will also contain the card back. And highlighted
|
||
|
// versions of cards.
|
||
|
QSize m_cardSize; // this is the card size that is used for every card
|
||
|
// that is drawn. The height of a card is determined
|
||
|
// from the width. So, the value is set by calling
|
||
|
// setCardWidth.
|
||
|
};
|
||
|
|
||
|
#endif
|