RetroShare/plugins/qcheckers_plugin/toplevel.h

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/***************************************************************************
* Copyright (C) 2002-2003 Andi Peredri *
* andi@ukr.net *
* Copyright (C) 2004-2005 Artur Wiebe *
* wibix@gmx.de *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef _TOPLEVEL_H_
#define _TOPLEVEL_H_
#include <QMainWindow>
#include <QAction>
#include <QMap>
class myView;
class myNewGameDlg;
class myTopLevel : public QMainWindow
{
Q_OBJECT
public:
myTopLevel();
void open(const QString& filename);
protected:
void closeEvent(QCloseEvent*);
private slots:
void slot_help();
void slot_about();
void slot_new_game();
void slot_open_game();
void slot_save_game();
void slot_next_round();
void slot_notation(bool);
void slot_notation_font();
void slot_working(bool);
void set_theme(QAction*);
void warning(const QString& text);
private:
void make_actions();
void make_central_widget();
void restore_settings();
void store_settings();
// add themes to this menu.
void read_themes(QActionGroup*, QMenu*, const QString& path);
void information(const QString& caption, const QString& text);
// returns true if the user wishes to keep current game
bool keep_game();
private:
QMenu* viewMenu;
//
QAction* gameNew;
QAction* gameStop;
QAction* gameOpen;
QAction* gameSave;
QAction* gameNextRound;
//
QAction* viewNotation;
QAction* viewNotationAbove;
//
QAction* settingsKeep;
QAction* settingsClearLog;
QString filename; // PDN File Name
myView* m_view;
myNewGameDlg* m_newgame;
typedef QMap<QAction*, QString> myThemeMap;
myThemeMap m_themes;
};
#endif