RetroShare/libbitdht/src/bitdht/bdconnection.h

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#ifndef BITDHT_CONNECTION_H
#define BITDHT_CONNECTION_H
/*
* bitdht/bdconnection.h
*
* BitDHT: An Flexible DHT library.
*
* Copyright 2011 by Robert Fernie
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License Version 3 as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
* USA.
*
* Please report all bugs and problems to "bitdht@lunamutt.com".
*
*/
#include "bitdht/bdiface.h"
class bdQueryManager;
class bdNodePublisher;
/************************************************************************************************************
************************************** ProxyTuple + Connection State ****************************************
************************************************************************************************************/
#define BITDHT_CONNREQUEST_READY 1
#define BITDHT_CONNREQUEST_PAUSED 2
#define BITDHT_CONNREQUEST_INPROGRESS 3
#define BITDHT_CONNREQUEST_EXTCONNECT 4
#define BITDHT_CONNREQUEST_DONE 5
#define BITDHT_CONNREQUEST_TIMEOUT_CONNECT 30
#define BITDHT_CONNREQUEST_TIMEOUT_INPROGRESS 30
#define BITDHT_CONNREQUEST_MAX_AGE 60
#define BITDHT_CONNECTION_WAITING_AUTH 1
#define BITDHT_CONNECTION_WAITING_REPLY 2
#define BITDHT_CONNECTION_WAITING_START 3
#define BITDHT_CONNECTION_WAITING_ACK 4
#define BITDHT_CONNECTION_COMPLETED 5
#define BD_CONNECTION_START_RETRY_PERIOD 5 // Should only take a couple of seconds to get reply.
#define BD_CONNECTION_START_MAX_RETRY 3
#define BD_CONNECTION_MAX_TIMEOUT 30
class bdProxyTuple
{
public:
bdProxyTuple() { return; }
bdProxyTuple(bdNodeId *s, bdNodeId *p, bdNodeId *d)
:srcId(*s), proxyId(*p), destId(*d) { return; }
bdNodeId srcId;
bdNodeId proxyId;
bdNodeId destId;
};
std::ostream &operator<<(std::ostream &out, const bdProxyTuple &t);
int operator<(const bdProxyTuple &a, const bdProxyTuple &b);
int operator==(const bdProxyTuple &a, const bdProxyTuple &b);
class bdConnection
{
public:
bdConnection();
/** Functions to tweak the connection status */
// User initialised Connection.
int ConnectionSetup(bdId *proxyId, bdId *srcConnAddr, bdId *destConnAddr, int mode);
int ConnectionSetupDirect(bdId *destId, bdId *srcConnAddr);
// Initialise a new Connection. (receiving a Connection Request)
int ConnectionRequestDirect(bdId *id, bdId *srcConnAddr, bdId *destConnAddr);
int ConnectionRequestProxy(bdId *id, bdId *srcConnAddr, bdNodeId *ownId, bdId *destConnAddr, int mode);
int ConnectionRequestEnd(bdId *id, bdId *srcConnAddr, bdId *destConnAddr, int mode);
// Setup Finishing Stage, (receiving a Connection Reply).
int upgradeProxyConnectionToFinish(bdId *id, bdId *srcConnAddr, bdId *destConnAddr, int mode, int status);
int AuthoriseDirectConnection(bdId *srcId, bdId *proxyId, bdId *destId, int mode, int loc);
int AuthoriseProxyConnection(bdId *srcId, bdId *proxyId, bdId *destId, int mode, int loc);
int AuthoriseEndConnection(bdId *srcId, bdId *proxyId, bdId *destId, int mode, int loc);
int CompleteConnection(bdId *id, bdId *srcConnAddr, bdId *destConnAddr);
int checkForDefaultConnectAddress();
/* Connection State, and TimeStamp of Update */
int mState;
time_t mLastEvent;
/* Addresses of Start/Proxy/End Nodes */
bdId mSrcId;
bdId mDestId;
bdId mProxyId;
/* Where we are in the connection,
* and what connection mode.
*/
int mPoint;
int mMode;
/* must have ip:ports of connection ends (if proxied) */
bdId mSrcConnAddr;
bdId mDestConnAddr;
int mBandwidth;
/* START/ACK Finishing ****/
time_t mLastStart; /* timer for retries */
int mRetryCount; /* retry counter */
bool mSrcAck;
bool mDestAck;
// Completion TS.
time_t mCompletedTS;
};
class bdConnectionRequest
{
public:
int setupDirectConnection(struct sockaddr_in *laddr, bdNodeId *target);
int setupProxyConnection(struct sockaddr_in *laddr, bdNodeId *target, uint32_t mode);
int addGoodProxy(const bdId *srcId);
int checkGoodProxyPeer(const bdId *Id);
bdNodeId mTarget;
struct sockaddr_in mLocalAddr;
int mMode;
int mState;
time_t mStateTS;
time_t mPauseTS;
uint32_t mErrCode;
std::list<bdId> mGoodProxies;
std::list<bdId> mPotentialProxies;
int mRecycled;
bdId mCurrentAttempt;
std::list<bdId> mPeersTried;
};
std::ostream &operator<<(std::ostream &out, const bdConnectionRequest &req);
std::ostream &operator<<(std::ostream &out, const bdConnection &conn);
/*********
* The Connection Management Class.
* this encapsulates all of the functionality..
* except for a couple of message in/outs + callback.
*/
class bdConnectManager
{
public:
bdConnectManager(bdNodeId *ownid, bdSpace *space, bdQueryManager *qmgr, bdDhtFunctions *fns, bdNodePublisher *pub);
/* connection functions */
void requestConnection(bdNodeId *id, uint32_t modes);
void allowConnection(bdNodeId *id, uint32_t modes);
/* high level */
void shutdownConnections();
void printConnections();
/* Connections: Configuration */
void defaultConnectionOptions();
virtual void setConnectionOptions(uint32_t allowedModes, uint32_t flags);
/* Connections: Initiation */
int requestConnection(struct sockaddr_in *laddr, bdNodeId *target, uint32_t mode, uint32_t start);
int requestConnection_direct(struct sockaddr_in *laddr, bdNodeId *target);
int requestConnection_proxy(struct sockaddr_in *laddr, bdNodeId *target, uint32_t mode);
int killConnectionRequest(struct sockaddr_in *laddr, bdNodeId *target, uint32_t mode);
int checkExistingConnectionAttempt(bdNodeId *target);
void addPotentialConnectionProxy(const bdId *srcId, const bdId *target);
void updatePotentialConnectionProxy(const bdId *id, uint32_t mode);
int checkPeerForFlag(const bdId *id, uint32_t with_flag);
int tickConnections();
void iterateConnectionRequests();
int startConnectionAttempt(bdConnectionRequest *req);
// internal Callback -> normally continues to callbackConnect().
void callbackConnectRequest(bdId *srcId, bdId *proxyId, bdId *destId,
int mode, int point, int cbtype, int errcode);
/* Connections: Outgoing */
int startConnectionAttempt(bdId *proxyId, bdId *srcConnAddr, bdId *destConnAddr, int mode);
void AuthConnectionOk(bdId *srcId, bdId *proxyId, bdId *destId, int mode, int loc);
void AuthConnectionNo(bdId *srcId, bdId *proxyId, bdId *destId, int mode, int loc, int errcode);
void iterateConnections();
/* Connections: Utility State */
bdConnection *findExistingConnection(bdNodeId *srcId, bdNodeId *proxyId, bdNodeId *destId);
bdConnection *newConnection(bdNodeId *srcId, bdNodeId *proxyId, bdNodeId *destId);
int cleanConnection(bdNodeId *srcId, bdNodeId *proxyId, bdNodeId *destId);
int determinePosition(bdNodeId *sender, bdNodeId *src, bdNodeId *dest);
int determineProxyId(bdNodeId *sender, bdNodeId *src, bdNodeId *dest, bdNodeId *proxyId);
bdConnection *findSimilarConnection(bdNodeId *srcId, bdNodeId *destId);
bdConnection *findExistingConnectionBySender(bdId *sender, bdId *src, bdId *dest);
bdConnection *newConnectionBySender(bdId *sender, bdId *src, bdId *dest);
int cleanConnectionBySender(bdId *sender, bdId *src, bdId *dest);
// Overloaded Generalised Connection Callback.
virtual void callbackConnect(bdId *srcId, bdId *proxyId, bdId *destId,
int mode, int point, int cbtype, int errcode);
/* Connections: */
int recvedConnectionRequest(bdId *id, bdId *srcConnAddr, bdId *destConnAddr, int mode);
int recvedConnectionReply(bdId *id, bdId *srcConnAddr, bdId *destConnAddr, int mode, int status);
int recvedConnectionStart(bdId *id, bdId *srcConnAddr, bdId *destConnAddr, int mode, int bandwidth);
int recvedConnectionAck(bdId *id, bdId *srcConnAddr, bdId *destConnAddr, int mode);
private:
std::map<bdProxyTuple, bdConnection> mConnections;
std::map<bdNodeId, bdConnectionRequest> mConnectionRequests;
uint32_t mConfigAllowedModes;
bool mConfigAutoProxy;
/****************************** Connection Code (in bdconnection.cc) ****************************/
private:
bdNodeId mOwnId;
bdSpace *mNodeSpace;
bdQueryManager *mQueryMgr;
bdDhtFunctions *mFns;
bdNodePublisher *mPub;
};
#endif // BITDHT_CONNECTION_H