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89 lines
2.9 KiB
C
89 lines
2.9 KiB
C
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/*
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QSoloCards is a collection of Solitaire card games written using Qt
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Copyright (C) 2009 Steve Moore
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef VCARDSTACK_H
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#define VCARDSTACK_H
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#include "CardStack.h"
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#include <vector>
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#include <QtCore/QRectF>
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typedef std::vector<QRectF> CardBRectVect;
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// this class will show cards stacked but all cards
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// will be partly visible with a card on top of a card revealing
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// a portion of the top of the card beneath it.
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class VCardStack: public CardStack
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{
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Q_OBJECT
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public:
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static const qreal ExposedPrecentFaceUp; // the precentage show for a face up card will be more than
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// that for a card that is face down. Since, we want to be
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// able to see the value of the card if it is face up.
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static const qreal ExposedPrecentFaceDown;
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enum
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{
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CompressNormal=1,
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CompressMax=4
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};
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VCardStack();
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virtual ~VCardStack();
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// this function allows the caller to set the preportion of the screen that the
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// stack can decend too. For example, 1 is the default which means to the bottom
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// of the scene. To make the bottom 3/4 of the scene use .75 etc... 1 is the maximum
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// value.
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void setStackBottom(qreal percentScene);
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qreal stackBottom() const{return m_percentScene;}
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// this function gets the point in the scene that a card would be added to this stack.
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virtual QPointF getGlobalCardAddPt() const;
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virtual QPointF getGlobalLastCardPt() const;
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virtual QPointF getGlobalCardPt(int index) const;
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virtual void updateStack();
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virtual QPixmap * getStackPixmap(const PlayingCardVector & cardVector,
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bool highlighted=false,
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int hintHighlightIndex=-1);
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protected:
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virtual bool getCardIndex(const QPointF & pos,unsigned int & index);
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void calcPixmapSize(const PlayingCardVector & cardVector,
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QSize & size,qreal compressValue);
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virtual unsigned int getOverlapIncrement(const PlayingCard & card,qreal compressValue) const;
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virtual QPixmap * getStackPixmap(const PlayingCardVector & cardVector,
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bool highlighted,
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int hintHighlightIndex,
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qreal compressValue,
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CardBRectVect * pBRectVector);
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private:
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CardBRectVect m_bRectVector;
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qreal m_compressValue;
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qreal m_percentScene;
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};
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#endif
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