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/*
* libretroshare/src/services: p3grouter.cc
*
* Services for RetroShare.
*
* Copyright 2013 by Cyril Soler
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License Version 2 as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
* USA.
*
* Please report all bugs and problems to "csoler@users.sourceforge.net".
*
*/
////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Decentralized routing
// =====================
//
// Use cases:
// - Peer A asks for B's key, for which he has the signature, or the ID.
// - Peer A wants to send a private msg to peer C, for which he has the public key
// - Peer A wants to contact a channel's owner, a group owner, a forum owner, etc.
// - Peer C needs to route msg/key requests from unknown peer, to unknown peer so that the information
// eventually reach their destination.
//
// Main idea: Each peer holds a local routing table, a matrix with probabilities that each friend
// is a correct path for a given key ID.
//
// The routing tables are updated as messages go back and forth. Successful
// interactions feed the routing table with information of where to route the
// packets.
//
// The routing is kept probabilistic, meaning that the optimal route is not
// always chosen, but the randomness helps updating the routing probabilities.
//
// Services that might use the router (All services really...)
// - Identity manager (p3Identity)
// - asks identities i.e. RSA public keys (i.e. sends dentity requests through router)
// - Messenger
// - sends/receives messages to distant peers
// - Channels, forums, posted, etc.
// - send messages to the origin of the channel/forum/posted
//
// GUI
// - a debug panel should show the routing info: probabilities for all known IDs
// - routing probabilities for a given ID accordign to who's connected
//
// Decentralized routing algorithm:
// - tick() method
// * calls autoWash(), send() and receive()
//
// - message passing
// - upward:
// * Forward msg to friends according to probabilities.
// * If all equal, send to all friends (or a rando subset of them).
// * keep the local routing info in a cache that is saved (Which peer issued the msg)
// - which probability was used to chose this friend (will be useful
// to compute the routing contribution if the msg is ACK-ed)
//
// - downward: look into routing cache. If info not present, drop the item.
// Forward item into stored direction.
//
// - routing probability computation: count number of times a reliable info is obtained from
// which direction for which identity
// * the count is a floating point number, since weights can be assigned to each info
// (especially for importance sampling)
// * init: all friends have equal count of 0 (or 1, well, we'll have to make this right).
// * We use importance sampling, meaning that when peer relays a msg from ID:
// count[ID, peer] += 1.0 / importance
//
// ... where importance was the probability of chosing peer for the
// route upward.
//
// * probability of forward is proportional to count.
//
// - routing cache
// * this cache stores messages IDs (like turtle router) but is saved on disk
// * it is used to remember where to send back responses to messages, and
// with what probability the route was chosen.
// * cache items have a TTL and the cache is cleaned regularly.
//
// - routing matrix
// * the structure is fed by other services, when they receive key IDs.
// * stores for each identity the count of how many times each peer gave reliable info for that ID.
// That information should be enough to route packets in the correct direction.
// * saved to disk.
// * all contributions should have a time stamp. Regularly, the oldest contributions are removed.
//
// struct RoutingMatrixHitEntry
// {
// float weight ;
// time_t time_stamp ;
// }
// typedef std::map<std::string,std::list<RoutingMatrixHitEntry> > RSAKeyRoutingMap ;
//
// class RoutingMatrix
// {
// public:
// // Computes the routing probabilities for this id for the given list of friends.
// // the computation accounts for the time at which the info was received and the
// // weight of each routing hit record.
// //
// bool computeRoutingProbabilities(RSAKeyIDType id, const std::vector<SSLIdType>& friends,
// std::vector<float>& probas) const ;
//
// // remove oldest entries.
// bool autoWash() ;
//
// // Record one routing clue. The events can possibly be merged in time buckets.
// //
// bool addRoutingEvent(RSAKeyIDType id,const SSLIdType& which friend) ;
//
// private:
// std::map<RSAKeyIDType, RSAKeyRoutingMap> _known_keys ;
// };
//
// - Routed packets: we use a common packet type for all services:
//
// We need two abstract item types:
//
// * Data packet
// - packet unique ID (sha1, or uint64_t)
// - destination ID (for Dn packets, the destination is the source!)
// - packet type: Id request, Message, etc.
// - packet service ID (Can be messenging, channels, etc).
// - packet data (void* + size_t)
// - flags (such as ACK or response required, and packet direction)
// * ACK packet.
// - packet unique ID (the id of the corresponding data)
// - flags (reason for ACK. Could be data delivered, or error, too far, etc)
//
// - Data storage packets
// * We need storage packets for the matrix states.
// * General routing options info?
//
// - estimated memory cost
// For each identity, the matrix needs
// - hits for each friend peer with time stamps. That means 8 bytes per hit.
// That is for 1000 identities, having at most 100 hits each (We keep
// the hits below a maximum. 100 seems ok.), that is 1000*100*8 < 1MB. Not much.
//
// - Main difficulties:
// * have a good re-try strategy if a msg does not arrive.
// * handle peer availability. In forward mode: easy. In backward mode:
// difficult. We should wait, and send back the packet if possible.
// * robustness
// * security: avoid flooding, and message alteration.
//
// - Questions to be solved
// * how do we talk to other services?
// - keep a list of services?
//
// - in practice, services will need to send requests, and expect responses.
// * gxs (p3identity) asks for a key, gxs (p3identity) should get the key.
// * msg service wants to send a distant msg, or msg receives a distant msg.
//
// => we need abstract packets and service ids.
//
////////////////////////////////////////////////////////////////////////////////////////////////////////////
#include "util/rsrandom.h"
#include "pqi/p3linkmgr.h"
#include "serialiser/rsconfigitems.h"
#include "p3grouter.h"
#include "grouteritems.h"
#include "groutertypes.h"
#include "grouterclientservice.h"
p3GRouter::p3GRouter(p3LinkMgr *lm)
: p3Service(RS_SERVICE_TYPE_GROUTER), p3Config(CONFIG_TYPE_GROUTER), mLinkMgr(lm), grMtx("GRouter")
{
addSerialType(new RsGRouterSerialiser()) ;
_changed = false ;
}
int p3GRouter::tick()
{
static time_t last_autowash_time = 0 ;
static time_t last_publish_campaign_time = 0 ;
static time_t last_debug_output_time = 0 ;
static time_t last_config_changed = 0 ;
time_t now = time(NULL) ;
if(now > last_autowash_time + RS_GROUTER_AUTOWASH_PERIOD)
{
// route pending objects
//
routePendingObjects() ;
last_autowash_time = now ;
autoWash() ;
}
// Handle incoming items
//
handleIncoming() ;
// Advertise published keys
//
if(now > last_publish_campaign_time + RS_GROUTER_PUBLISH_CAMPAIGN_PERIOD)
{
last_publish_campaign_time = now ;
publishKeys() ;
_routing_matrix.updateRoutingProbabilities() ;
}
// Debug dump everything
//
if(now > last_debug_output_time + RS_GROUTER_DEBUG_OUTPUT_PERIOD)
{
last_debug_output_time = now ;
debugDump() ;
}
// If content has changed, save config, at most every RS_GROUTER_MIN_CONFIG_SAVE_PERIOD seconds appart
// Otherwise, always save at least every RS_GROUTER_MAX_CONFIG_SAVE_PERIOD seconds
//
if(_changed && now > last_config_changed + RS_GROUTER_MIN_CONFIG_SAVE_PERIOD)
{
std::cerr << "p3GRouter::tick(): triggering config save." << std::endl;
_changed = false ;
last_config_changed = now ;
IndicateConfigChanged() ;
}
return 0 ;
}
RsSerialiser *p3GRouter::setupSerialiser()
{
RsSerialiser *rss = new RsSerialiser ;
rss->addSerialType(new RsGRouterSerialiser) ;
rss->addSerialType(new RsGeneralConfigSerialiser());
return rss ;
}
void p3GRouter::autoWash()
{
RsStackMutex mtx(grMtx) ;
std::cerr << "p3GRouter::autoWash(): cleaning old entried." << std::endl;
// cleanup cache
time_t now = time(NULL) ;
for(std::map<GRouterKeyPropagationId,time_t>::iterator it(_key_diffusion_time_stamps.begin());it!=_key_diffusion_time_stamps.end();)
if(it->second + RS_GROUTER_KEY_DIFFUSION_MAX_KEEP < now)
{
std::cerr << " Removing key diffusion time stamp " << it->second << " for diffusion id " << std::hex << it->first << std::dec << std::endl;
std::map<GRouterKeyPropagationId,time_t>::iterator tmp(it) ;
++tmp ;
_key_diffusion_time_stamps.erase(it) ;
it = tmp ;
}
else
++it ;
// look into pending items.
std::cerr << " Pending key diffusion items: " << _key_diffusion_items.size() << std::endl;
std::cerr << " Pending messages to route : " << _pending_messages.size() << std::endl;
}
void p3GRouter::routePendingObjects()
{
RsStackMutex mtx(grMtx) ;
// Go through list of published keys
// broadcast a publishKeyItem for each of them.
//
// The routing rules are the following:
//
// Go through list of cached routing objects. For each object:
// if(Last try is old)
// put the object in pending list
//
// (This loop is costly (could handle lots of items), so it should be done less often.)
//
// Add peer to the list of tried routes with time stamp
// Keep the list of tried friends
//
// Go through list of pendign objects. For each object:
// Select one route direction
// - according to current probabilities from the routing matrix
// - according to list of previous attempts
//
// if(route found)
// forward item, update state and time stamp
// else
// if(I am not the sender)
// send back ACK(given up) // if I am the sender, I will keep trying.
//
// Item has received an ACK
//
// ACK: given up => change route
// ACK: received => Remove item from routed items
//
// The list in _pending_messages is necessarily short and most of the time empty. Once
// treated, objects are stored in _routing_cache, where they wait for an answer.
time_t now = time(NULL) ;
std::cerr << "p3GRouter::routeObjects() triage phase:" << std::endl;
std::cerr << "Cached Items : " << _pending_messages.size() << std::endl;
std::list<RsPeerId> lst ;
mLinkMgr->getOnlineList(lst) ;
RsPeerId own_id( mLinkMgr->getOwnId() );
for(std::map<GRouterMsgPropagationId, GRouterRoutingInfo>::iterator it(_pending_messages.begin());it!=_pending_messages.end();)
if((it->second.status_flags & RS_GROUTER_ROUTING_STATE_PEND) || (it->second.status_flags == RS_GROUTER_ROUTING_STATE_SENT && it->second.tried_friends.front().time_stamp+RS_GROUTER_ROUTING_WAITING_TIME < now))
{
std::cerr << " Msg id: " << std::hex << it->first << std::dec << std::endl;
std::cerr << " Origin: " << it->second.origin.toStdString() << std::endl;
std::cerr << " Last : " << it->second.tried_friends.front().friend_id.toStdString() << std::endl;
std::cerr << " Time : " << it->second.tried_friends.front().time_stamp << std::endl;
std::cerr << " Flags : " << it->second.status_flags << std::endl;
std::cerr << " Probabilities: " << std::endl;
std::map<RsPeerId,float> probas ; // friends probabilities for online friend list.
RsPeerId routed_friend ; // friend chosen for the next hop
float best_proba = 0.0f; // temp variable used to select the best proba
bool should_remove = false ; // should we remove this from the map?
// retrieve probabilities for this key.
//
if(! _routing_matrix.computeRoutingProbabilities(it->second.data_item->destination_key, lst, probas))
{
// key does not exist in routing matrix => send back an ACK(unknown)
std::cerr << " [Cannot compute. Unknown destination key!!] " << std::endl;
if(it->second.origin != own_id)
{
std::cerr << " removing item and notifying the sender (" << it->second.origin.toStdString() << ")" << std::endl;
sendACK(it->second.origin,it->first,RS_GROUTER_ACK_STATE_UNKNOWN) ;
// remove item from cache
//
should_remove = true ;
}
std::cerr << " item is ours. Keeping it until a route is known." << std::endl;
// else, select a routing friend at random, or just wait? Wait is probably better.
}
bool friend_found = false ;
for(std::map<RsPeerId,float>::const_iterator it2(probas.begin());it2!=probas.end();++it2)
{
std::cerr << " " << it2->first.toStdString() << " : " << it2->second << std::endl;
// select the peer with highest probability that hasn't yet been tried.
if(it2->second > best_proba && !(it2->first == it->second.tried_friends.front().friend_id))
{
routed_friend = it2->first ;
best_proba = it2->second ;
friend_found = true ;
}
}
std::cerr << " Best route: " << routed_friend.toStdString() << ", with probability " << best_proba << std::endl;
// now, send the item.
if(friend_found)
{
// make a deep copy of the item
RsGRouterGenericDataItem *new_item = it->second.data_item->duplicate() ;
// update cache entry
FriendTrialRecord ftr ;
ftr.time_stamp = now ;
ftr.friend_id = routed_friend ;
it->second.tried_friends.push_front(ftr) ;
it->second.status_flags = RS_GROUTER_ROUTING_STATE_SENT ;
std::cerr << " Sending..." << std::endl;
// send
new_item->PeerId(routed_friend) ;
sendItem(new_item) ;
}
else if(it->second.origin != mLinkMgr->getOwnId() || std::find(lst.begin(),lst.end(),it->second.origin) != lst.end())
{
// There's no correct friend to send this item to. We keep it for a while. If it's too old,
// we discard it. For now, the procedure is to send back an ACK.
std::cerr << " Item has no route candidate. It's too old. " << std::endl;
std::cerr << " sending ACK(no route) to peer " << it->second.origin.toStdString() << std::endl;
sendACK(it->second.origin,it->first,RS_GROUTER_ACK_STATE_NO_ROUTE) ;
should_remove = true ;
}
if(should_remove)
{
// We remove from the map. That means the RsItem* has been transfered to somewhere else.
//
std::cerr << " Removing item from pending items" << std::endl;
std::map<GRouterMsgPropagationId, GRouterRoutingInfo>::iterator tmp(it) ;
delete it->second.data_item ;
++tmp ;
_pending_messages.erase(it) ;
it = tmp ;
}
else
++it ;
}
else
std::cerr << "Skipping " << std::hex << it->first << std::dec << ", dest=" << it->second.data_item->destination_key.toStdString() << ", state = " << it->second.status_flags << ", stamp=" << it->second.tried_friends.front().time_stamp << " - " << it->second.tried_friends.front().friend_id.toStdString() << std::endl;
}
void p3GRouter::publishKeys()
{
RsStackMutex mtx(grMtx) ;
// Go through list of published keys
// broadcast a publishKeyItem for each of them.
time_t now = time(NULL) ;
for(std::map<GRouterKeyId, GRouterPublishedKeyInfo>::iterator it(_owned_key_ids.begin());it!=_owned_key_ids.end();++it)
{
GRouterPublishedKeyInfo& info(it->second) ;
if(now > info.last_published_time + RS_GROUTER_PUBLISH_KEY_TIME_INTERVAL)
{
// publish this key
std::cerr << "Publishing this key: " << std::endl;
std::cerr << " Key id : " << it->first.toStdString() << std::endl;
std::cerr << " Service id : " << std::hex << info.service_id << std::dec << std::endl;
std::cerr << " Description : " << info.description_string << std::endl;
std::cerr << " Fingerprint : " << info.fpr.toStdString() << std::endl;
RsGRouterPublishKeyItem item ;
item.diffusion_id = RSRandom::random_u32() ;
item.published_key = it->first ;
item.service_id = info.service_id ;
item.randomized_distance = drand48() ;
item.fingerprint = info.fpr;
item.description_string = info.description_string ;
item.PeerId(RsPeerId()) ; // no peer id => key is forwarded to all friends.
locked_forwardKey(item) ;
info.last_published_time = now ;
}
}
}
void p3GRouter::locked_forwardKey(const RsGRouterPublishKeyItem& item)
{
std::list<RsPeerId> connected_peers ;
mLinkMgr->getOnlineList(connected_peers) ;
std::cerr << " Forwarding key item to all available friends..." << std::endl;
// get list of connected friends, and broadcast to all of them
//
for(std::list<RsPeerId>::const_iterator it(connected_peers.begin());it!=connected_peers.end();++it)
if(item.PeerId() != *it)
{
std::cerr << " sending to " << (*it) << std::endl;
RsGRouterPublishKeyItem *itm = new RsGRouterPublishKeyItem(item) ;
itm->PeerId(*it) ;
// we should randomise the depth
sendItem(itm) ;
}
else
std::cerr << " Not forwarding to source id " << item.PeerId() << std::endl;
}
bool p3GRouter::registerKey(const GRouterKeyId& key,const PGPFingerprintType& fps,const GRouterServiceId& client_id,const std::string& description)
{
RsStackMutex mtx(grMtx) ;
GRouterPublishedKeyInfo info ;
info.service_id = client_id ;
info.fpr = fps ;
info.description_string = description.substr(0,20);
info.validity_time = 0 ; // not used yet.
info.last_published_time = 0 ; // means never published, se it will be re-published soon.
_owned_key_ids[key] = info ;
std::cerr << "Registered the following key: " << std::endl;
std::cerr << " Key id : " << key.toStdString() << std::endl;
std::cerr << " Client id : " << std::hex << client_id << std::dec << std::endl;
std::cerr << " Description : " << info.description_string << std::endl;
return true ;
}
bool p3GRouter::unregisterKey(const GRouterKeyId& key)
{
RsStackMutex mtx(grMtx) ;
std::map<GRouterKeyId,GRouterPublishedKeyInfo>::iterator it = _owned_key_ids.find(key) ;
if(it == _owned_key_ids.end())
{
std::cerr << "p3GRouter::unregisterKey(): key " << key.toStdString() << " not found." << std::endl;
return false ;
}
std::cerr << "p3GRouter::unregistered the following key: " << std::endl;
std::cerr << " Key id : " << key.toStdString() << std::endl;
std::cerr << " Client id : " << std::hex << it->second.service_id << std::dec << std::endl;
std::cerr << " Description : " << it->second.description_string << std::endl;
_owned_key_ids.erase(it) ;
return true ;
}
void p3GRouter::handleIncoming()
{
RsItem *item ;
while(NULL != (item = recvItem()))
{
switch(item->PacketSubType())
{
case RS_PKT_SUBTYPE_GROUTER_PUBLISH_KEY: handleRecvPublishKeyItem(dynamic_cast<RsGRouterPublishKeyItem*>(item)) ;
break ;
case RS_PKT_SUBTYPE_GROUTER_DATA: handleRecvDataItem(dynamic_cast<RsGRouterGenericDataItem*>(item)) ;
break ;
case RS_PKT_SUBTYPE_GROUTER_ACK: handleRecvACKItem(dynamic_cast<RsGRouterACKItem*>(item)) ;
break ;
default:
std::cerr << "(EE) " << __PRETTY_FUNCTION__ << ": Unhandled item type " << item->PacketSubType() << std::endl;
}
delete item ;
}
}
void p3GRouter::handleRecvPublishKeyItem(RsGRouterPublishKeyItem *item)
{
RsStackMutex mtx(grMtx) ;
std::cerr << "Received key publish item for key :" << std::endl ;
std::cerr << " diffusion = " << std::hex << item->diffusion_id << std::dec << std::endl ;
std::cerr << " key id = " << item->published_key.toStdString() << std::endl ;
std::cerr << " service id = " << std::hex << item->service_id << std::dec << std::endl;
std::cerr << " distance = " << item->randomized_distance << std::endl;
std::cerr << " description= " << item->description_string << std::endl;
// update the route matrix
_routing_matrix.addRoutingClue(item->published_key,item->service_id,item->randomized_distance,item->description_string,RsPeerId(item->PeerId())) ;
// forward the key to other peers according to key forwarding cache
std::map<GRouterKeyPropagationId,time_t>::iterator it = _key_diffusion_time_stamps.find(item->diffusion_id) ;
bool found = (it != _key_diffusion_time_stamps.end()); // found. We don't propagate further
_key_diffusion_time_stamps[item->diffusion_id] = time(NULL) ; // always stamp
if(found)
{
std::cerr << " Key diffusion item already in cache. Not forwardign further." << std::endl;
return ;
}
// Propagate the item to all other online friends. We don't do this right now, but push items in a queue.
// Doing this we can control the amount of key propagation and avoid flooding.
locked_forwardKey(*item) ;
_changed = true ;
}
void p3GRouter::handleRecvACKItem(RsGRouterACKItem *item)
{
RsStackMutex mtx(grMtx) ;
std::cerr << "Received ACK item, mid=" << std::hex << item->mid << std::dec << std::endl;
// find the item in the pendign list,
// - if not found, drop.
//
// ...and act appropriately:
// - item was
// - if we're origin
// notify the client service
// else
// remove item
//
std::map<GRouterMsgPropagationId,GRouterRoutingInfo>::iterator it(_pending_messages.find(item->mid)) ;
if(it == _pending_messages.end())
{
std::cerr << "p3GRouter::handleRecvACKItem(): cannot find entry for message id " << std::hex << item->mid << std::dec << ". Dropping it." << std::endl;
return ;
}
switch(item->state)
{
case RS_GROUTER_ACK_STATE_RECEIVED_INDIRECTLY:
// Do nothing. It was indirectly received: fine. We don't need to notify the origin
// otherwise lots of ACKs will flow to the origin.
break ;
case RS_GROUTER_ACK_STATE_RECEIVED:
// Notify the origin. This is the main route and it was successful.
std::cerr << " forwarding ACK to origin: " << it->second.origin.toStdString() << std::endl;
sendACK(it->second.origin,item->mid,RS_GROUTER_ACK_STATE_RECEIVED) ;
break ;
case RS_GROUTER_ACK_STATE_GIVEN_UP: // route is bad. We forward back and update the routing matrix.
break ;
}
if(it->second.origin == mLinkMgr->getOwnId())
{
// find the client service and notify it.
std::cerr << " We're owner: should notify client id" << std::endl;
}
// Always remove the item.
//
delete it->second.data_item ;
_pending_messages.erase(it) ;
}
void p3GRouter::handleRecvDataItem(RsGRouterGenericDataItem *item)
{
RsStackMutex mtx(grMtx) ;
std::cerr << "Received data item for key " << item->destination_key << std::endl;
// Do we have this item in the cache already?
// - if not, add in the pending items
// - if yet. Ignore, or send ACK for shorter route.
std::map<GRouterKeyId,GRouterPublishedKeyInfo>::const_iterator it = _owned_key_ids.find(item->destination_key) ;
std::map<GRouterMsgPropagationId,GRouterRoutingInfo>::const_iterator itr = _pending_messages.find(item->routing_id) ;
RsGRouterGenericDataItem *item_copy = NULL;
if(itr != _pending_messages.end())
{
std::cerr << " Item is already there. Nothing to do. Should we update the cache?" << std::endl;
item_copy = itr->second.data_item ;
}
else // item is now known. Store it into pending msgs. We make a copy, since the item will be deleted otherwise.
{
std::cerr << " Item is new. Storing in cache as pending messages." << std::endl;
GRouterRoutingInfo info ;
info.data_item = item->duplicate() ;
item_copy = info.data_item ;
if(it != _owned_key_ids.end())
info.status_flags = RS_GROUTER_ROUTING_STATE_ARVD ;
else
info.status_flags = RS_GROUTER_ROUTING_STATE_PEND ;
info.origin = RsPeerId(item->PeerId()) ;
info.received_time = time(NULL) ;
_pending_messages[item->routing_id] = info ;
}
// Is the item for us? If so, find the client service and send the item back.
if(it != _owned_key_ids.end())
if(time(NULL) < it->second.validity_time)
{
// test validity time. If too old, we don't forward.
std::map<GRouterServiceId,GRouterClientService*>::const_iterator its = _registered_services.find(it->second.service_id) ;
if(its != _registered_services.end())
{
std::cerr << " Key is owned by us. Notifying service for this item." << std::endl;
its->second->receiveGRouterData(item_copy,it->first) ;
}
else
std::cerr << " (EE) weird situation. No service registered for a key that we own. Key id = " << item->destination_key.toStdString() << ", service id = " << it->second.service_id << std::endl;
}
else
std::cerr << " (WW) key is outdated. Dropping this item." << std::endl;
else
std::cerr << " Item is not for us. Leaving in pending msgs to be routed later." << std::endl;
_changed = true ;
}
bool p3GRouter::registerClientService(const GRouterServiceId& id,GRouterClientService *service)
{
RsStackMutex mtx(grMtx) ;
_registered_services[id] = service ;
return true ;
}
void p3GRouter::sendData(const GRouterKeyId& destination, RsGRouterGenericDataItem *item)
{
RsStackMutex mtx(grMtx) ;
// push the item into pending messages.
//
GRouterRoutingInfo info ;
info.data_item = item ;
info.status_flags = RS_GROUTER_ROUTING_STATE_PEND ;
info.origin = RsPeerId(mLinkMgr->getOwnId()) ;
info.received_time = time(NULL) ;
// Make sure we have a unique id (at least locally).
//
GRouterMsgPropagationId propagation_id ;
do { propagation_id = RSRandom::random_u32(); } while(_pending_messages.find(propagation_id) != _pending_messages.end()) ;
std::cerr << "p3GRouter::sendGRouterData(): pushing the followign item in the msg pending list:" << std::endl;
std::cerr << " data_item.size = " << info.data_item->data_size << std::endl;
std::cerr << " data_item.byte = " << info.data_item->data_bytes << std::endl;
std::cerr << " status = " << info.status_flags << std::endl;
std::cerr << " origin = " << info.origin.toStdString() << std::endl;
std::cerr << " Recv time = " << info.received_time << std::endl;
_pending_messages[propagation_id] = info ;
}
void p3GRouter::sendACK(const RsPeerId& peer, GRouterMsgPropagationId mid, uint32_t ack_flags)
{
RsGRouterACKItem *item = new RsGRouterACKItem ;
item->state = ack_flags ;
item->mid = mid ;
item->PeerId(peer) ;
sendItem(item) ;
}
bool p3GRouter::loadList(std::list<RsItem*>& items)
{
RsStackMutex mtx(grMtx) ;
std::cerr << "p3GRouter::loadList() : " << std::endl;
_routing_matrix.loadList(items) ;
// remove all existing objects.
//
std::cerr << " removing all existing items (" << _pending_messages.size() << " items to delete)." << std::endl;
for(std::map<GRouterMsgPropagationId,GRouterRoutingInfo>::iterator it(_pending_messages.begin());it!=_pending_messages.end();++it)
delete it->second.data_item ;
_pending_messages.clear() ;
for(std::list<RsItem*>::const_iterator it(items.begin());it!=items.end();++it)
{
RsGRouterRoutingInfoItem *itm1 = NULL ;
if(NULL != (itm1 = dynamic_cast<RsGRouterRoutingInfoItem*>(*it)))
{
_pending_messages[itm1->data_item->routing_id] = *itm1 ;
_pending_messages[itm1->data_item->routing_id].data_item = itm1->data_item ; // avoids duplication.
itm1->data_item = NULL ; // prevents deletion.
}
delete *it ;
}
return true ;
}
bool p3GRouter::saveList(bool& cleanup,std::list<RsItem*>& items)
{
// We save
// - the routing clues
// - the pending items
cleanup = true ; // the client should delete the items.
std::cerr << "p3GRouter::saveList()..." << std::endl;
std::cerr << " saving routing clues." << std::endl;
_routing_matrix.saveList(items) ;
std::cerr << " saving pending items." << std::endl;
for(std::map<GRouterMsgPropagationId,GRouterRoutingInfo>::const_iterator it(_pending_messages.begin());it!=_pending_messages.end();++it)
{
RsGRouterRoutingInfoItem *item = new RsGRouterRoutingInfoItem ;
*(GRouterRoutingInfo*)item = it->second ; // copy all members
item->data_item = it->second.data_item->duplicate() ; // deep copy, because we call delete on the object, and the item might be removed before we handle it in the client.
items.push_back(item) ;
}
return true ;
}
// Dump everything
//
void p3GRouter::debugDump()
{
RsStackMutex mtx(grMtx) ;
time_t now = time(NULL) ;
std::cerr << "Full dump of Global Router state: " << std::endl;
std::cerr << " Owned keys : " << std::endl;
for(std::map<GRouterKeyId, GRouterPublishedKeyInfo>::const_iterator it(_owned_key_ids.begin());it!=_owned_key_ids.end();++it)
{
std::cerr << " Key id : " << it->first.toStdString() << std::endl;
std::cerr << " Service id : " << std::hex << it->second.service_id << std::dec << std::endl;
std::cerr << " Description : " << it->second.description_string << std::endl;
std::cerr << " Last published: " << now - it->second.last_published_time << " secs ago" << std::endl;
}
std::cerr << " Registered services: " << std::endl;
for(std::map<GRouterServiceId,GRouterClientService *>::const_iterator it(_registered_services.begin() );it!=_registered_services.end();++it)
std::cerr << " " << std::hex << it->first << " " << std::dec << (void*)it->second << std::endl;
std::cerr << " Key diffusion cache: " << std::endl;
for(std::map<GRouterKeyPropagationId,time_t>::const_iterator it(_key_diffusion_time_stamps.begin() );it!=_key_diffusion_time_stamps.end();++it)
std::cerr << " " << std::hex << it->first << " " << std::dec << now - it->second << " secs ago" << std::endl;
std::cerr << " Key diffusion items: " << std::endl;
std::cerr << " [Not shown yet] " << std::endl;
std::cerr << " Data items: " << std::endl;
std::cerr << " [Not shown yet] " << std::endl;
std::cerr << " Routing matrix: " << std::endl;
_routing_matrix.debugDump() ;
}