RetroShare/plugins/qcheckers_plugin/computerplayer.h

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/***************************************************************************
* Copyright (C) 2004-2005 Artur Wiebe *
* wibix@gmx.de *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef _COMPUTERPLAYER_H_
#define _COMPUTERPLAYER_H_
#include <QThread>
#include "player.h"
class myThread;
class myComputerPlayer : public myPlayer
{
Q_OBJECT
public:
myComputerPlayer(const QString& name, bool white, int skill);
~myComputerPlayer();
virtual void yourTurn(const Checkers* game);
virtual void stop();
// need this to process thread's events
virtual void customEvent(QEvent*);
private:
myThread* m_thread;
Checkers* m_game;
int m_skill;
};
/****************************************************************************/
class myThread : public QThread {
public:
myThread(myComputerPlayer* p, Checkers* g)
: m_player(p), m_game(g), m_aborted(false) {}
virtual void run();
void stop();
Checkers* game() const { return m_game; }
private:
myComputerPlayer* m_player;
Checkers* m_game;
bool m_aborted;
};
#endif