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Updated docs
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@ -31,22 +31,20 @@ class Resource:
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SDU = RNS.Packet.MDU
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RANDOM_HASH_SIZE = 4
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MAX_EFFICIENT_SIZE = 16 * 1024 * 1024
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"""
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This is an indication of what the
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maximum size a resource should be, if
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it is to be handled within reasonable
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time constraint, even on small systems.
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# This is an indication of what the
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# maximum size a resource should be, if
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# it is to be handled within reasonable
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# time constraint, even on small systems.
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A small system in this regard is
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defined as a Raspberry Pi, which should
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be able to compress, encrypt and hash-map
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the resource in about 10 seconds.
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This constant will be used when determining
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how to sequence the sending of large resources.
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"""
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# A small system in this regard is
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# defined as a Raspberry Pi, which should
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# be able to compress, encrypt and hash-map
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# the resource in about 10 seconds.
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# This constant will be used when determining
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# how to sequence the sending of large resources.
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MAX_EFFICIENT_SIZE = 16 * 1024 * 1024
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# The maximum size to auto-compress with
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# bz2 before sending.
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AUTO_COMPRESS_MAX_SIZE = MAX_EFFICIENT_SIZE
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@ -449,38 +449,18 @@ automate retransmissions if *Resources* are used.
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Resources
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---------
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TODO: Write
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For exchanging small amounts of data over a Reticulum network, the :ref:`Packet<api-packet>` interface
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is sufficient, but for exchanging data that would require many packets, an efficient way to coordinate
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the transfer is needed.
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In traditional networks, large amounts of data is rapidly exchanged with very low latency. Links of
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several thousand kilometers will often only have round-trip latency in the tens of milliseconds, and
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as such, traditional protocols are often designed to not store any transmitted data at intermediary
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hops. If a transmission error occurs, the sending node will simply notice the lack of a packet
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acknowledgement, and retransmit the packet all the way, until it hears back from the receiver that it
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got the intended data.
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This is the purpose of the Reticulum :ref:`Resource<api-resource>`. A *Resource* can automatically
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handle the reliable transfer of an arbitrary amount of data over an established :ref:`Link<api-link>`.
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Resources can auto-compress data, will handle breaking the data into individual packets, sequencing
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the transfer and reassembling the data on the other end.
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In bandwidth-limited and high-latency conditions, such behaviour quickly causes congestion on the
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network, and communications that span many hops become exceedingly expensive in terms of
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bandwidth usage, due to the higher risk of some packets failing.
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Reticulum alleviates this in part with it’s *path* discovery methodology, and in part by implementing
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*resource* caching at all nodes that can support it. Network operation can be made much more
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efficient by caching everything for a period of time, and given the availability of cheap memory and
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storage, this is a very welcome tradeoff. A gigabyte of memory can store millions of Reticulum
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packets, and since everything is encrypted by default, the storing poses very little privacy risk.
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In a Reticulum network, any node that is able to do so, should cache as many packets as it’s
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memory will allow for. When a packet is received, a timestamp and a hash of the packet is stored
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along with the full packet itself, and it will be kept in storage until the allocated cache storage is
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full, whereupon the packet that was last accessed in the cache will be deleted. If a packet is accessed
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from the cache, it’s timestamp will be updated to the current time, to ensure that packets that are
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used stay in the cache, and packets that are not used are dropped from memory.
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Some packet types are stored in separate caching tables, that allow easier lookup for other nodes.
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For example, an announce is stored in a way, that allows other nodes to request the public key for a
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certain destination, and as such the network as a whole operates as a distributed key ledger.
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For more details on how the caching works and is used, see the reference implementation source
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code.
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:ref:`Resources<api-resource>` are programmatically very simple to use, and only requires a few lines
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of codes to reliably transfer any amount of data. They can be used to transfer data stored in memory,
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or stream data directly from files.
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.. _understanding-referencesystem:
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