DivestOS/Patches/LineageOS-19.1/android_frameworks_base/0021-Boot_Animation.patch
Tad c08ce75b03 Churn
Signed-off-by: Tad <tad@spotco.us>
2022-07-13 10:01:32 -04:00

40 lines
1.4 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Tad <tad@spotco.us>
Date: Wed, 6 Apr 2022 01:10:00 -0400
Subject: [PATCH] Use basic boot animation
Signed-off-by: Tad <tad@spotco.us>
Change-Id: I0c87ddd9aec21fc610f3d17701192c04150308d7
---
cmds/bootanimation/BootAnimation.cpp | 10 ++--------
1 file changed, 2 insertions(+), 8 deletions(-)
diff --git a/cmds/bootanimation/BootAnimation.cpp b/cmds/bootanimation/BootAnimation.cpp
index f7cd1c6d78eb..429c852b4ee7 100644
--- a/cmds/bootanimation/BootAnimation.cpp
+++ b/cmds/bootanimation/BootAnimation.cpp
@@ -742,7 +742,7 @@ GLuint linkShader(GLuint vertexShader, GLuint fragmentShader) {
}
void BootAnimation::initShaders() {
- bool dynamicColoringEnabled = mAnimation != nullptr && mAnimation->dynamicColoringEnabled;
+ bool dynamicColoringEnabled = false;
GLuint vertexShader = compileShader(GL_VERTEX_SHADER, (const GLchar *)VERTEX_SHADER_SOURCE);
GLuint imageFragmentShader =
compileShader(GL_FRAGMENT_SHADER, dynamicColoringEnabled
@@ -778,13 +778,7 @@ bool BootAnimation::threadLoop() {
bool result;
initShaders();
- // We have no bootanimation file, so we use the stock android logo
- // animation.
- if (mZipFileName.isEmpty()) {
- result = android();
- } else {
- result = movie();
- }
+ result = android();
mCallbacks->shutdown();
eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);