DivestOS/Patches/LineageOS-20.0/android_frameworks_base/0021-Boot_Animation.patch
Tad 055ed9bfad
20.0: Initial bringup
Signed-off-by: Tad <tad@spotco.us>
2022-10-15 10:39:48 -04:00

41 lines
1.5 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Tad <tad@spotco.us>
Date: Wed, 6 Apr 2022 01:10:00 -0400
Subject: [PATCH] Use basic boot animation
Signed-off-by: Tad <tad@spotco.us>
Change-Id: I0c87ddd9aec21fc610f3d17701192c04150308d7
---
cmds/bootanimation/BootAnimation.cpp | 11 ++---------
1 file changed, 2 insertions(+), 9 deletions(-)
diff --git a/cmds/bootanimation/BootAnimation.cpp b/cmds/bootanimation/BootAnimation.cpp
index 50c8e933d25f..9f4e6a158cc4 100644
--- a/cmds/bootanimation/BootAnimation.cpp
+++ b/cmds/bootanimation/BootAnimation.cpp
@@ -726,7 +726,7 @@ GLuint linkShader(GLuint vertexShader, GLuint fragmentShader) {
}
void BootAnimation::initShaders() {
- bool dynamicColoringEnabled = mAnimation != nullptr && mAnimation->dynamicColoringEnabled;
+ bool dynamicColoringEnabled = false;
GLuint vertexShader = compileShader(GL_VERTEX_SHADER, (const GLchar *)VERTEX_SHADER_SOURCE);
GLuint imageFragmentShader =
compileShader(GL_FRAGMENT_SHADER, dynamicColoringEnabled
@@ -762,14 +762,7 @@ bool BootAnimation::threadLoop() {
bool result;
initShaders();
- // We have no bootanimation file, so we use the stock android logo
- // animation.
- if (mZipFileName.isEmpty()) {
- ALOGD("No animation file");
- result = android();
- } else {
- result = movie();
- }
+ result = android();
mCallbacks->shutdown();
eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);