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			39 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			Diff
		
	
	
	
	
	
			
		
		
	
	
			39 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			Diff
		
	
	
	
	
	
| From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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| From: Tad <tad@spotco.us>
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| Date: Wed, 6 Apr 2022 01:10:00 -0400
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| Subject: [PATCH] Use basic boot animation
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| 
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| Signed-off-by: Tad <tad@spotco.us>
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| Change-Id: I0c87ddd9aec21fc610f3d17701192c04150308d7
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| ---
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|  cmds/bootanimation/BootAnimation.cpp | 10 ++--------
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|  1 file changed, 2 insertions(+), 8 deletions(-)
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| 
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| diff --git a/cmds/bootanimation/BootAnimation.cpp b/cmds/bootanimation/BootAnimation.cpp
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| index f7cd1c6d78eb..429c852b4ee7 100644
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| --- a/cmds/bootanimation/BootAnimation.cpp
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| +++ b/cmds/bootanimation/BootAnimation.cpp
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| @@ -742,7 +742,7 @@ GLuint linkShader(GLuint vertexShader, GLuint fragmentShader) {
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|  }
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|  
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|  void BootAnimation::initShaders() {
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| -    bool dynamicColoringEnabled = mAnimation != nullptr && mAnimation->dynamicColoringEnabled;
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| +    bool dynamicColoringEnabled = false;
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|      GLuint vertexShader = compileShader(GL_VERTEX_SHADER, (const GLchar *)VERTEX_SHADER_SOURCE);
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|      GLuint imageFragmentShader =
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|          compileShader(GL_FRAGMENT_SHADER, dynamicColoringEnabled
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| @@ -778,13 +778,7 @@ bool BootAnimation::threadLoop() {
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|      bool result;
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|      initShaders();
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|  
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| -    // We have no bootanimation file, so we use the stock android logo
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| -    // animation.
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| -    if (mZipFileName.isEmpty()) {
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| -        result = android();
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| -    } else {
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| -        result = movie();
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| -    }
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| +    result = android();
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|  
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|      mCallbacks->shutdown();
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|      eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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