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https://github.com/Divested-Mobile/DivestOS-Build.git
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40 lines
1.4 KiB
Diff
40 lines
1.4 KiB
Diff
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Tad <tad@spotco.us>
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Date: Wed, 6 Apr 2022 01:10:00 -0400
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Subject: [PATCH] Use basic boot animation
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Signed-off-by: Tad <tad@spotco.us>
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Change-Id: I0c87ddd9aec21fc610f3d17701192c04150308d7
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---
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cmds/bootanimation/BootAnimation.cpp | 10 ++--------
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1 file changed, 2 insertions(+), 8 deletions(-)
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diff --git a/cmds/bootanimation/BootAnimation.cpp b/cmds/bootanimation/BootAnimation.cpp
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index 6c8cab7783b6..73a98dcc56b3 100644
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--- a/cmds/bootanimation/BootAnimation.cpp
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+++ b/cmds/bootanimation/BootAnimation.cpp
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@@ -725,7 +725,7 @@ GLuint linkShader(GLuint vertexShader, GLuint fragmentShader) {
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}
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void BootAnimation::initShaders() {
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- bool dynamicColoringEnabled = mAnimation != nullptr && mAnimation->dynamicColoringEnabled;
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+ bool dynamicColoringEnabled = false;
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GLuint vertexShader = compileShader(GL_VERTEX_SHADER, (const GLchar *)VERTEX_SHADER_SOURCE);
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GLuint imageFragmentShader =
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compileShader(GL_FRAGMENT_SHADER, dynamicColoringEnabled
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@@ -761,13 +761,7 @@ bool BootAnimation::threadLoop() {
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bool result;
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initShaders();
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- // We have no bootanimation file, so we use the stock android logo
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- // animation.
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- if (mZipFileName.isEmpty()) {
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- result = android();
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- } else {
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- result = movie();
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- }
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+ result = android();
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mCallbacks->shutdown();
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eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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