DISARMframeworks/generated_pages/techniques/T0147.002.md

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# Technique T0147.002: Game Mod Asset
* **Summary**: A Game Mod is a modification which can be applied to a Game or Multiplayer Online Game to add new content or functionality to the game.<br><br>Users can Modify Games to introduce new content to the game. Modified Games can be distributed on Software Delivery Platforms such as Steam or can be distributed within the Game or Multiplayer Online Game.
* **Belongs to tactic stage**: TA15
| Incident | Descriptions given for this incident |
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| [I00098 Gaming The System: How Extremists Exploit Gaming Sites And What Can Be Done To Counter Them](../../generated_pages/incidents/I00098.md) | This report looks at how extremists exploit games and gaming adjacent platforms:<br><br><i>Ethnic Cleansing, a first-person shooter game created by the U.S. white supremacist organization National Alliance in 2002, was advertised as follows: “[T]he Race War has already begun. Your character, Will, runs through a ghetto blasting away at various blacks and spics to attempt to gain entrance to the subway system...where the jews have hidden to avoid the carnage. Then you get to blow away jews as they scream Oy Vey! on your way to the command center.”<br><br>While games like Ethnic Cleansing —and others of a similar genocidal variety, including titles like Shoot the Blacks, Hatred, and Muslim Massacre —generate some press attention and controversy, they tend to be ignored by the large majority of gamers, who consider them “crude” and “badly designed.” Nevertheless, these games are still available in some corners of the Internet and have been downloaded by hundreds of thousands of users. <br><br>A second strategy involves the modification (“modding”) of existing video games to twist the narrative into an extremist message or fantasy. One example is the Islamic State terrorist groups modding of the first-person shooter video game, ARMA III, to make Islamic fighters the heroic protagonists rather than the villains. With their powerful immersive quality, these video games have, in some instances, been effective at inspiring and allegedly training extremists to perpetrate realworld attacks.<br><br>Third, extremist actors have used in-game chat functions to open lines of communication with ideological sympathizers and potential recruits. Although the lack of in-game communication data has made it impossible for academic researchers to track the presence of extremists in a systematic way, there is enough anecdotal evidence—including evidence obtained from police investigation files—to infer that in-game chatrooms can and do function as “radicalization funnels” in at least some cases.</i><br><br>White supremacists created a game aligned with their ideology (T0147.001: Game Asset). The Islamic State terrorist group created a mod of the game ARMA 3 (T0151.015: Online Game Platform, T0147.002: Game Mod Asset). Extremists also use communication features available in online games to recruit new members. |
| [I00105 Gaming the System: The Use of Gaming-Adjacent Communication, Game and Mod Platforms by Extremist Actors](../../generated_pages/incidents/I00105.md) | In this report, researchers look at online platforms commonly used by people who play videogames, looking at how these platforms can contribute to radicalisation of gamers:<br><br><i>Gamebanana and Mod DB are so-called modding platforms that allow users to post their modifications of existing (popular) games. In the process of modding, highly radicalised content can be inserted into games that did not originally contain it. All of these platforms also have communication functions and customisable profiles.<br><br>[...]<br><br>During the explorations, several modifications with hateful themes were located, including right-wing extremist, racist, antisemitic and Islamist content. This includes mods that make it possible to play as terrorists or National Socialists. So-called “skins” (textures that change the appearance of models in the game) for characters from first-person shooters are particularly popular and contain references to National Socialism or Islamist terrorist organisations. Although some of this content could be justified with reference to historical accuracy and realism, the user profiles of the creators and commentators often reveal political motivations. Names with neo-Nazi codes or the use of avatars showing members of the Wehrmacht or the Waffen SS, for example, indicate a certain degree of positive appreciation or fascination with right-wing ideology, as do affirmations in the comment columns.<br><br>Mod DB in particular has attracted public attention in the past. For example, a mod for the game Half-Life 2 made it possible to play a school shooting with the weapons used during the attacks at Columbine High School (1999) and Virginia Polytechnic Institute and State University (2007). Antisemitic memes and jokes are shared in several groups on the platform. It seems as if users partially connect with each other because of shared political views. There were also indications that Islamist and right-wing extremist users network on the basis of shared views on women, Jews or homosexuals. In addition to relevant usernames and avatars, we found profiles featuring picture galleries, backgrounds and banners dedicated to the SS. Extremist propaganda and radicalisation processes on modding platforms have not been explored yet, but our exploration suggests these digital spaces to be highly relevant for our field.</i><br><br>Mod DB is a platform which allows users to upload mods for games, which other users can download (T0152.009: Software Delivery Platform, T0147.002: Game Mod Asset). |
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