// Kass's Customizable Node/Particles Title // settings: const canvasName = "did-canvas" const maxNodes = 40 // using too many will impact performance. const nodeMinSize = 3 const nodeMaxSize = 4 const nodeMinSpeed = 0.02 const nodeMaxSpeed = 0.3 const nodeMaxConnections = 20 const connectionThickness = 2; const connectionDist = 102 const connectionColor = "#0f477e" const nodeColors = ['#0f477e'] // you may enter multiple colors ["#65c665", "#40a040"] const warpEdges = false // if false nodes will bounce off the edges const useIcon = false // if false then colored circles will be used const iconPath = "https://image.flaticon.com/icons/png/128/137/137068.png" const iconScale = 6 const useTrail = false const backgroundColor = "#222222" // another example can be found here https://codepen.io/cryptokass/pen/mgbajy?editors=0010 // canvas reference: var canvas = document.getElementById(canvasName) var ctx = canvas.getContext('2d') // store canvas size: let canvasHeight = +getComputedStyle(canvas).getPropertyValue("height").slice(0, -2); let canvasWidth = +getComputedStyle(canvas).getPropertyValue("width").slice(0, -2); canvas.height = canvasHeight canvas.width = canvasWidth // setup image var img = new Image() img.src = iconPath // animation frame compatibility: window.requestAnimFrame = function() { return ( window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame || function(callback) { window.setTimeout(callback, 1000 / 60) } ); }(); // node class function Node(){ this.size = nodeMinSize + Math.random() * (nodeMaxSize-nodeMinSize) this.x = canvasWidth * Math.random() this.y = canvasHeight * Math.random() this.color = nodeColors[Math.floor(Math.random()*nodeColors.length)] this.connections = 0 // calculate starting velocity let speed = nodeMinSpeed + Math.random() * (nodeMaxSpeed-nodeMinSpeed) let theta = Math.random() * Math.PI * 2 this.velocity = {x:speed * Math.sin(theta), y:speed * Math.cos(theta)} // move this node this.move = function(){ if (this.x + this.velocity.x >= canvas.width || this.x + this.velocity.x <= 0){ if (warpEdges){ this.x = (this.x + this.velocity.x >= canvas.width ) ? 0 : canvas.width } else { this.velocity.x = -this.velocity.x } } if (this.y + this.velocity.y >= canvas.height || this.y + this.velocity.y <= 0) { if (warpEdges) { this.y = (this.y + this.velocity.y >= canvas.height ) ? 0 : canvas.height } else { this.velocity.y = -this.velocity.y } } this.x += this.velocity.x this.y += this.velocity.y this.connections = 0 } // draw this nodes connections this.drawConnections = function(index){ for (let i=index+1; i < nodes.length; i++){ let node = nodes[i] let dist = Math.sqrt(Math.pow(this.x - node.x,2) + Math.pow(this.y - node.y,2)) if (dist < connectionDist && node.connections < nodeMaxConnections && this.connections < nodeMaxConnections){ ctx.globalAlpha = 1-dist/connectionDist ctx.beginPath() ctx.moveTo(this.x,this.y) ctx.lineTo(node.x, node.y) ctx.lineWidth = connectionThickness ctx.strokeStyle = connectionColor ctx.stroke() ctx.closePath() node.connections++ this.connections++ } } } this.draw = function(){ ctx.globalAlpha = 1 if (useIcon){ let _size = this.size * iconScale let dx = this.x - _size/2 let dy = this.y - _size/2 ctx.drawImage(img, dx, dy, _size, _size) }else{ ctx.beginPath() ctx.arc(this.x, this.y, this.size, 0, Math.PI * 2) ctx.fillStyle = this.color ctx.fill() ctx.closePath() } } } var nodes = [] for (let i=0; i < maxNodes; i++){ var node = new Node() nodes.push(node) } function tick(){ if (useTrail){ ctx.globalAlpha = 0.1 ctx.rect(0,0,canvas.width, canvas.height) ctx.fillStyle = backgroundColor ctx.fill() }else{ ctx.clearRect(0, 0, canvas.width, canvas.height) } for (let i=0; i < maxNodes; i++){ nodes[i].drawConnections(i) } for (let i=0; i < maxNodes; i++){ nodes[i].draw() nodes[i].move() } requestAnimFrame(tick); } requestAnimFrame(tick);