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- [Text Lectures](http://ocw.tufts.edu/Course/75/Learningunits)
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- [Assignments](http://ocw.tufts.edu/Course/75/Assignments)
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- [Labs](http://ocw.tufts.edu/Course/75/Labs)
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- [CS 50](https://cs50.github.io/games/) **Intro to Game Developement** *Harvard University* <img src="https://assets-cdn.github.com/images/icons/emoji/unicode/1f4f9.png" width="20" height="20" alt="Lecture Videos" title="Lecture Videos" /> <img src="https://assets-cdn.github.com/images/icons/emoji/unicode/1f4bb.png" width="20" height="20" alt="Assignments" title="Assignments" /> <img src="https://assets-cdn.github.com/images/icons/emoji/unicode/1f4dd.png" width="20" height="20" alt="Lecture Notes" title="Lecture Notes" />
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- [CS 50](https://cs50.github.io/games/) **Intro to Game Development** *Harvard University* <img src="https://assets-cdn.github.com/images/icons/emoji/unicode/1f4f9.png" width="20" height="20" alt="Lecture Videos" title="Lecture Videos" /> <img src="https://assets-cdn.github.com/images/icons/emoji/unicode/1f4bb.png" width="20" height="20" alt="Assignments" title="Assignments" /> <img src="https://assets-cdn.github.com/images/icons/emoji/unicode/1f4dd.png" width="20" height="20" alt="Lecture Notes" title="Lecture Notes" />
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- This course picks up where Harvard College’s [CS50](https://cs50.harvard.edu/) leaves off, focusing on the development of 2D and 3D interactive games. Students explore the design of such childhood games as Super Mario Bros., Legend of Zelda, and Portal in a quest to understand how video games themselves are implemented. Via lectures and hands-on projects, the course explores principles of 2D and 3D graphics, animation, sound, and collision detection using frameworks like Unity and [LÖVE 2D](https://love2d.org/), as well as languages like Lua and C#. By class’s end, students will have programmed several of their own games and gained a thorough understanding of the basics of game design and development.
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- [Assignments](https://cs50.github.io/games/assignments)
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- [Lecture Videos](https://cs50.github.io/games/lectures)
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- You should know programming, data structures, and software engineering. In terms of mathematics, your algebra should be very solid, you need to know basic probability, and you should be comfortable with thinking abstractly. The TAs will spend very little time reviewing material that is not specific to networking. We assume that you either know the material covered in those courses, or are willing to learn the material as necessary. We won't cover any of this material in lecture.
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- [CS 193a](http://web.stanford.edu/class/cs193a/lectures.shtml) **Android App Development, Spring 2016** *Stanford University* <img src="https://assets-cdn.github.com/images/icons/emoji/unicode/1f4f9.png" width="20" height="20" alt="Lecture Videos" title="Lecture Videos" /> <img src="https://assets-cdn.github.com/images/icons/emoji/unicode/1f4bb.png" width="20" height="20" alt="Assignments" title="Assignments" /> <img src="https://assets-cdn.github.com/images/icons/emoji/unicode/1f4dd.png" width="20" height="20" alt="Lecture Notes" title="Lecture Notes" />
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- Course Description: This course provides an introduction to developing applications for the Android mobile platform.
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- Prerequisite: CS 106B or equivalent. Java experience highly recommended. OOP highly recommmended.
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- Prerequisite: CS 106B or equivalent. Java experience highly recommended. OOP highly recommended.
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- Devices: Access to an Android phone and/or tablet recommended but not required.
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- Videos: Videos list can be found [here](http://web.stanford.edu/class/cs193a/videos.shtml)
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- Other materials: Some codes, handsout, homework ..... and lecture notes are not downloadable on the site due to login requirement. Please head to my Github repo [here](https://github.com/VoLuong/Materials-CS193A-Android-App-Development-Standford) to download them.
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