mirror of
https://github.com/nomic-ai/gpt4all.git
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fbbf810020
* select the existing new chat if there already is one when "New Chat" is clicked * scroll to the new chat when "New Chat" is clicked * fix the "New Chat" being scrolled past the top of the chat list Signed-off-by: Jared Van Bortel <jared@nomic.ai>
253 lines
6.3 KiB
C++
253 lines
6.3 KiB
C++
#ifndef CHATLISTMODEL_H
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#define CHATLISTMODEL_H
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#include <QAbstractListModel>
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#include "chat.h"
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class ChatsRestoreThread : public QThread
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{
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Q_OBJECT
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public:
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void run() override;
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Q_SIGNALS:
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void chatRestored(Chat *chat);
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};
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class ChatSaver : public QObject
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{
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Q_OBJECT
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public:
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explicit ChatSaver();
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void stop();
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Q_SIGNALS:
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void saveChatsFinished();
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public Q_SLOTS:
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void saveChats(const QVector<Chat*> &chats);
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private:
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QThread m_thread;
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};
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class ChatListModel : public QAbstractListModel
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{
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Q_OBJECT
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Q_PROPERTY(int count READ count NOTIFY countChanged)
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Q_PROPERTY(Chat *currentChat READ currentChat WRITE setCurrentChat NOTIFY currentChatChanged)
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public:
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static ChatListModel *globalInstance();
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enum Roles {
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IdRole = Qt::UserRole + 1,
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NameRole
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};
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int rowCount(const QModelIndex &parent = QModelIndex()) const override
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{
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Q_UNUSED(parent)
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return m_chats.size();
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}
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QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const override
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{
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if (!index.isValid() || index.row() < 0 || index.row() >= m_chats.size())
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return QVariant();
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const Chat *item = m_chats.at(index.row());
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switch (role) {
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case IdRole:
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return item->id();
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case NameRole:
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return item->name();
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}
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return QVariant();
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}
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QHash<int, QByteArray> roleNames() const override
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{
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QHash<int, QByteArray> roles;
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roles[IdRole] = "id";
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roles[NameRole] = "name";
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return roles;
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}
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bool shouldSaveChats() const;
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void setShouldSaveChats(bool b);
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bool shouldSaveChatGPTChats() const;
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void setShouldSaveChatGPTChats(bool b);
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Q_INVOKABLE void loadChats();
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Q_INVOKABLE void addChat()
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{
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// Select the existing new chat if we already have one
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if (m_newChat) {
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setCurrentChat(m_newChat);
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return;
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}
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// Create a new chat pointer and connect it to determine when it is populated
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m_newChat = new Chat(this);
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connect(m_newChat->chatModel(), &ChatModel::countChanged,
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this, &ChatListModel::newChatCountChanged);
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connect(m_newChat, &Chat::nameChanged,
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this, &ChatListModel::nameChanged);
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beginInsertRows(QModelIndex(), 0, 0);
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m_chats.prepend(m_newChat);
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endInsertRows();
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emit countChanged();
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setCurrentChat(m_newChat);
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}
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Q_INVOKABLE void addServerChat()
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{
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// Create a new dummy chat pointer and don't connect it
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if (m_serverChat)
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return;
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m_serverChat = new Chat(true /*isServer*/, this);
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beginInsertRows(QModelIndex(), m_chats.size(), m_chats.size());
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m_chats.append(m_serverChat);
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endInsertRows();
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emit countChanged();
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}
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Q_INVOKABLE void removeChat(Chat* chat)
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{
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Q_ASSERT(chat != m_serverChat);
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if (!m_chats.contains(chat)) {
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qWarning() << "WARNING: Removing chat failed with id" << chat->id();
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return;
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}
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removeChatFile(chat);
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if (chat == m_newChat) {
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m_newChat->disconnect(this);
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m_newChat = nullptr;
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}
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chat->markForDeletion();
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const int index = m_chats.indexOf(chat);
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if (m_chats.count() < 3 /*m_serverChat included*/) {
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addChat();
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} else {
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int nextIndex;
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if (index == m_chats.count() - 2 /*m_serverChat is last*/)
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nextIndex = index - 1;
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else
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nextIndex = index + 1;
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Chat *nextChat = get(nextIndex);
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Q_ASSERT(nextChat);
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setCurrentChat(nextChat);
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}
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const int newIndex = m_chats.indexOf(chat);
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beginRemoveRows(QModelIndex(), newIndex, newIndex);
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m_chats.removeAll(chat);
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endRemoveRows();
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chat->unloadAndDeleteLater();
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}
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Chat *currentChat() const
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{
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return m_currentChat;
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}
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void setCurrentChat(Chat *chat)
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{
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if (!m_chats.contains(chat)) {
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qWarning() << "ERROR: Setting current chat failed with id" << chat->id();
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return;
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}
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if (m_currentChat && m_currentChat != m_serverChat)
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m_currentChat->unloadModel();
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m_currentChat = chat;
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emit currentChatChanged();
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if (!m_currentChat->isModelLoaded() && m_currentChat != m_serverChat)
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m_currentChat->trySwitchContextOfLoadedModel();
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}
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Q_INVOKABLE Chat* get(int index)
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{
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if (index < 0 || index >= m_chats.size()) return nullptr;
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return m_chats.at(index);
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}
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int count() const { return m_chats.size(); }
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// stop ChatLLM threads for clean shutdown
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void destroyChats()
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{
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for (auto *chat: m_chats) { chat->destroy(); }
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ChatLLM::destroyStore();
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}
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void removeChatFile(Chat *chat) const;
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Q_INVOKABLE void saveChats();
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void restoreChat(Chat *chat);
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void chatsRestoredFinished();
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public Q_SLOTS:
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void handleServerEnabledChanged();
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Q_SIGNALS:
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void countChanged();
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void currentChatChanged();
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void chatsSavedFinished();
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void requestSaveChats(const QVector<Chat*> &);
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void saveChatsFinished();
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private Q_SLOTS:
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void newChatCountChanged()
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{
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Q_ASSERT(m_newChat && m_newChat->chatModel()->count());
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m_newChat->chatModel()->disconnect(this);
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m_newChat = nullptr;
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}
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void nameChanged()
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{
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Chat *chat = qobject_cast<Chat *>(sender());
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if (!chat)
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return;
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int row = m_chats.indexOf(chat);
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if (row < 0 || row >= m_chats.size())
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return;
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QModelIndex index = createIndex(row, 0);
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emit dataChanged(index, index, {NameRole});
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}
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void printChats()
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{
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for (auto c : m_chats) {
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qDebug() << c->name()
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<< (c == m_currentChat ? "currentChat: true" : "currentChat: false")
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<< (c == m_newChat ? "newChat: true" : "newChat: false");
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}
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}
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private:
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Chat* m_newChat = nullptr;
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Chat* m_serverChat = nullptr;
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Chat* m_currentChat = nullptr;
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QList<Chat*> m_chats;
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private:
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explicit ChatListModel();
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~ChatListModel() {}
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friend class MyChatListModel;
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};
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#endif // CHATITEMMODEL_H
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