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Don't crash if state has not been set.
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@ -404,7 +404,7 @@ void ChatLLM::saveState()
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void ChatLLM::restoreState()
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void ChatLLM::restoreState()
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{
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{
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if (!isModelLoaded())
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if (!isModelLoaded() || m_state.isEmpty())
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return;
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return;
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m_llmodel->restoreState(static_cast<const uint8_t*>(reinterpret_cast<void*>(m_state.data())));
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m_llmodel->restoreState(static_cast<const uint8_t*>(reinterpret_cast<void*>(m_state.data())));
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