gpt4all/gpt4all-chat/chat.cpp

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#include "chat.h"
#include "llm.h"
#include "network.h"
#include "download.h"
Chat::Chat(QObject *parent)
: QObject(parent)
, m_id(Network::globalInstance()->generateUniqueId())
, m_name(tr("New Chat"))
, m_chatModel(new ChatModel(this))
, m_responseInProgress(false)
, m_creationDate(QDateTime::currentSecsSinceEpoch())
, m_llmodel(new ChatLLM(this))
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, m_isServer(false)
, m_shouldDeleteLater(false)
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{
connectLLM();
}
Chat::Chat(bool isServer, QObject *parent)
: QObject(parent)
, m_id(Network::globalInstance()->generateUniqueId())
, m_name(tr("Server Chat"))
, m_chatModel(new ChatModel(this))
, m_responseInProgress(false)
, m_creationDate(QDateTime::currentSecsSinceEpoch())
, m_llmodel(new Server(this))
, m_isServer(true)
, m_shouldDeleteLater(false)
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{
connectLLM();
}
Chat::~Chat()
{
delete m_llmodel;
m_llmodel = nullptr;
}
void Chat::connectLLM()
{
// Should be in same thread
connect(Download::globalInstance(), &Download::modelListChanged, this, &Chat::modelListChanged, Qt::DirectConnection);
connect(this, &Chat::modelNameChanged, this, &Chat::modelListChanged, Qt::DirectConnection);
// Should be in different threads
connect(m_llmodel, &ChatLLM::isModelLoadedChanged, this, &Chat::isModelLoadedChanged, Qt::QueuedConnection);
connect(m_llmodel, &ChatLLM::isModelLoadedChanged, this, &Chat::handleModelLoadedChanged, Qt::QueuedConnection);
connect(m_llmodel, &ChatLLM::responseChanged, this, &Chat::handleResponseChanged, Qt::QueuedConnection);
connect(m_llmodel, &ChatLLM::responseStarted, this, &Chat::responseStarted, Qt::QueuedConnection);
connect(m_llmodel, &ChatLLM::responseStopped, this, &Chat::responseStopped, Qt::QueuedConnection);
connect(m_llmodel, &ChatLLM::modelNameChanged, this, &Chat::handleModelNameChanged, Qt::QueuedConnection);
connect(m_llmodel, &ChatLLM::modelLoadingError, this, &Chat::modelLoadingError, Qt::QueuedConnection);
connect(m_llmodel, &ChatLLM::recalcChanged, this, &Chat::handleRecalculating, Qt::QueuedConnection);
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connect(m_llmodel, &ChatLLM::generatedNameChanged, this, &Chat::generatedNameChanged, Qt::QueuedConnection);
connect(this, &Chat::promptRequested, m_llmodel, &ChatLLM::prompt, Qt::QueuedConnection);
connect(this, &Chat::modelNameChangeRequested, m_llmodel, &ChatLLM::modelNameChangeRequested, Qt::QueuedConnection);
connect(this, &Chat::loadDefaultModelRequested, m_llmodel, &ChatLLM::loadDefaultModel, Qt::QueuedConnection);
connect(this, &Chat::loadModelRequested, m_llmodel, &ChatLLM::loadModel, Qt::QueuedConnection);
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connect(this, &Chat::generateNameRequested, m_llmodel, &ChatLLM::generateName, Qt::QueuedConnection);
// The following are blocking operations and will block the gui thread, therefore must be fast
// to respond to
connect(this, &Chat::regenerateResponseRequested, m_llmodel, &ChatLLM::regenerateResponse, Qt::BlockingQueuedConnection);
connect(this, &Chat::resetResponseRequested, m_llmodel, &ChatLLM::resetResponse, Qt::BlockingQueuedConnection);
connect(this, &Chat::resetContextRequested, m_llmodel, &ChatLLM::resetContext, Qt::BlockingQueuedConnection);
}
void Chat::reset()
{
stopGenerating();
// Erase our current on disk representation as we're completely resetting the chat along with id
LLM::globalInstance()->chatListModel()->removeChatFile(this);
emit resetContextRequested(); // blocking queued connection
m_id = Network::globalInstance()->generateUniqueId();
emit idChanged();
// NOTE: We deliberately do no reset the name or creation date to indictate that this was originally
// an older chat that was reset for another purpose. Resetting this data will lead to the chat
// name label changing back to 'New Chat' and showing up in the chat model list as a 'New Chat'
// further down in the list. This might surprise the user. In the future, we me might get rid of
// the "reset context" button in the UI. Right now, by changing the model in the combobox dropdown
// we effectively do a reset context. We *have* to do this right now when switching between different
// types of models. The only way to get rid of that would be a very long recalculate where we rebuild
// the context if we switch between different types of models. Probably the right way to fix this
// is to allow switching models but throwing up a dialog warning users if we switch between types
// of models that a long recalculation will ensue.
m_chatModel->clear();
}
bool Chat::isModelLoaded() const
{
return m_llmodel->isModelLoaded();
}
void Chat::prompt(const QString &prompt, const QString &prompt_template, int32_t n_predict,
int32_t top_k, float top_p, float temp, int32_t n_batch, float repeat_penalty,
int32_t repeat_penalty_tokens)
{
emit promptRequested(prompt, prompt_template, n_predict, top_k, top_p, temp, n_batch,
repeat_penalty, repeat_penalty_tokens, LLM::globalInstance()->threadCount());
}
void Chat::regenerateResponse()
{
emit regenerateResponseRequested(); // blocking queued connection
}
void Chat::stopGenerating()
{
m_llmodel->stopGenerating();
}
QString Chat::response() const
{
return m_llmodel->response();
}
void Chat::handleResponseChanged()
{
const int index = m_chatModel->count() - 1;
m_chatModel->updateValue(index, response());
emit responseChanged();
}
void Chat::handleModelLoadedChanged()
{
if (m_shouldDeleteLater)
deleteLater();
}
void Chat::responseStarted()
{
m_responseInProgress = true;
emit responseInProgressChanged();
}
void Chat::responseStopped()
{
m_responseInProgress = false;
emit responseInProgressChanged();
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if (m_llmodel->generatedName().isEmpty())
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emit generateNameRequested();
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if (chatModel()->count() < 3)
Network::globalInstance()->sendChatStarted();
}
QString Chat::modelName() const
{
return m_llmodel->modelName();
}
void Chat::setModelName(const QString &modelName)
{
// doesn't block but will unload old model and load new one which the gui can see through changes
// to the isModelLoaded property
emit modelNameChangeRequested(modelName);
}
void Chat::newPromptResponsePair(const QString &prompt)
{
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m_chatModel->updateCurrentResponse(m_chatModel->count() - 1, false);
m_chatModel->appendPrompt(tr("Prompt: "), prompt);
m_chatModel->appendResponse(tr("Response: "), prompt);
emit resetResponseRequested(); // blocking queued connection
}
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void Chat::serverNewPromptResponsePair(const QString &prompt)
{
m_chatModel->updateCurrentResponse(m_chatModel->count() - 1, false);
m_chatModel->appendPrompt(tr("Prompt: "), prompt);
m_chatModel->appendResponse(tr("Response: "), prompt);
}
bool Chat::isRecalc() const
{
return m_llmodel->isRecalc();
}
void Chat::loadDefaultModel()
{
emit loadDefaultModelRequested();
}
void Chat::loadModel(const QString &modelName)
{
emit loadModelRequested(modelName);
}
void Chat::unloadAndDeleteLater()
{
if (!isModelLoaded()) {
deleteLater();
return;
}
m_shouldDeleteLater = true;
unloadModel();
}
void Chat::unloadModel()
{
stopGenerating();
m_llmodel->setShouldBeLoaded(false);
}
void Chat::reloadModel()
{
m_llmodel->setShouldBeLoaded(true);
}
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void Chat::generatedNameChanged()
{
// Only use the first three words maximum and remove newlines and extra spaces
QString gen = m_llmodel->generatedName().simplified();
QStringList words = gen.split(' ', Qt::SkipEmptyParts);
int wordCount = qMin(3, words.size());
m_name = words.mid(0, wordCount).join(' ');
emit nameChanged();
}
void Chat::handleRecalculating()
{
Network::globalInstance()->sendRecalculatingContext(m_chatModel->count());
emit recalcChanged();
}
void Chat::handleModelNameChanged()
{
m_savedModelName = modelName();
emit modelNameChanged();
}
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bool Chat::serialize(QDataStream &stream, int version) const
{
stream << m_creationDate;
stream << m_id;
stream << m_name;
stream << m_userName;
stream << m_savedModelName;
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if (!m_llmodel->serialize(stream, version))
return false;
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if (!m_chatModel->serialize(stream, version))
return false;
return stream.status() == QDataStream::Ok;
}
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bool Chat::deserialize(QDataStream &stream, int version)
{
stream >> m_creationDate;
stream >> m_id;
emit idChanged();
stream >> m_name;
stream >> m_userName;
emit nameChanged();
stream >> m_savedModelName;
// Prior to version 2 gptj models had a bug that fixed the kv_cache to F32 instead of F16 so
// unfortunately, we cannot deserialize these
if (version < 2 && m_savedModelName.contains("gpt4all-j"))
return false;
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if (!m_llmodel->deserialize(stream, version))
return false;
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if (!m_chatModel->deserialize(stream, version))
return false;
emit chatModelChanged();
return stream.status() == QDataStream::Ok;
}
QList<QString> Chat::modelList() const
{
// Build a model list from exepath and from the localpath
QList<QString> list;
QString exePath = QCoreApplication::applicationDirPath() + QDir::separator();
QString localPath = Download::globalInstance()->downloadLocalModelsPath();
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QSettings settings;
settings.sync();
// The user default model can be set by the user in the settings dialog. The "default" user
// default model is "Application default" which signals we should use the default model that was
// specified by the models.json file.
QString defaultModel = settings.value("userDefaultModel").toString();
if (defaultModel.isEmpty() || defaultModel == "Application default")
defaultModel = settings.value("defaultModel").toString();
QString currentModelName = modelName().isEmpty() ? defaultModel : modelName();
{
QDir dir(exePath);
dir.setNameFilters(QStringList() << "ggml-*.bin");
QStringList fileNames = dir.entryList();
for (QString f : fileNames) {
QString filePath = exePath + f;
QFileInfo info(filePath);
QString name = info.completeBaseName().remove(0, 5);
if (info.exists()) {
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if (name == currentModelName)
list.prepend(name);
else
list.append(name);
}
}
}
if (localPath != exePath) {
QDir dir(localPath);
dir.setNameFilters(QStringList() << "ggml-*.bin");
QStringList fileNames = dir.entryList();
for (QString f : fileNames) {
QString filePath = localPath + f;
QFileInfo info(filePath);
QString name = info.completeBaseName().remove(0, 5);
if (info.exists() && !list.contains(name)) { // don't allow duplicates
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if (name == currentModelName)
list.prepend(name);
else
list.append(name);
}
}
}
if (list.isEmpty()) {
if (exePath != localPath) {
qWarning() << "ERROR: Could not find any applicable models in"
<< exePath << "nor" << localPath;
} else {
qWarning() << "ERROR: Could not find any applicable models in"
<< exePath;
}
return QList<QString>();
}
return list;
}